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	<title>Comments on: Declare your independence from 22-page monthlies with some graphic novel reading!</title>
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	<description>Comic Book Resources Presents... Comics Should Be Good!</description>
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		<title>By: Tim</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2567</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 07 Jul 2006 13:30:45 +0000</pubDate>
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		<description>Hey Greg-
Fair enough.  Obviously for some of his work we&#039;re going to have different opinions, but I have to admit that you&#039;ve made me want to re-read everything I own of his just to look at it with specifically his endings in mind.  Reading familiar work from a new or different perspective is always a good thing in my book, so thanks for that!

As for the second Channel Zero book, it&#039;s a prequel so I doubt that&#039;s gonna do much for you in terms of resolving what happens to Jenny 2.5.  In fact, I think it&#039;s called Jenny One.  It&#039;s cool but nowhere near as good as the first.  Public Domain: A Channel Zero Designbook, on the other hand, is totally cool assuming you can afford to drop the cash on a book full of completely non-essential Channel Zero material.  I could at the time I bought it, nowadays that&#039;s certainly not the case, so I might not be as huge a fan of it if I&#039;d just recently purchased it.  Okay, I really need to stop writing now and pretend to do some work.</description>
		<content:encoded><![CDATA[<p>Hey Greg-<br />
Fair enough.  Obviously for some of his work we're going to have different opinions, but I have to admit that you've made me want to re-read everything I own of his just to look at it with specifically his endings in mind.  Reading familiar work from a new or different perspective is always a good thing in my book, so thanks for that!</p>
<p>As for the second Channel Zero book, it's a prequel so I doubt that's gonna do much for you in terms of resolving what happens to Jenny 2.5.  In fact, I think it's called Jenny One.  It's cool but nowhere near as good as the first.  Public Domain: A Channel Zero Designbook, on the other hand, is totally cool assuming you can afford to drop the cash on a book full of completely non-essential Channel Zero material.  I could at the time I bought it, nowadays that's certainly not the case, so I might not be as huge a fan of it if I'd just recently purchased it.  Okay, I really need to stop writing now and pretend to do some work.</p>
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		<title>By: Greg Burgas</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2560</link>
		<dc:creator>Greg Burgas</dc:creator>
		<pubDate>Fri, 07 Jul 2006 04:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2560</guid>
		<description>No problem, Tim.  I have to read more of Wood, because he is certainly interesting, and it&#039;s not that I have that huge a problem with his endings, it just seems like he often runs out of steam.  With Channel Zero, it felt like he simply didn&#039;t want to do much more with Jenny.  I know there&#039;s a second book, so maybe that solves some of the problems, but it felt like he spent so much time building up this society and this person who is taking chances to subvert it, and then she just gave up.  I know she gets co-opted and turned into a media phenomenon, which she doesn&#039;t want, but it felt, well, maybe &quot;rushed&quot; is the word I&#039;m looking for.  Perhaps if it had been a bit more leisurely I wouldn&#039;t have thought it was just a way for Wood to end it.  The few issues I read of DMZ were the same way (except the last one I read, #4, which was good but not good enough for me to keep reading it).  Wood seems to like the situations he puts his characters in a lot more than resolving them.  That&#039;s the problem I had with The Tourist.  It&#039;s such an interesting situation, and it could go so many ways, but Wood doesn&#039;t seem to want to resolve it.  It&#039;s strange.

I think part of it IS his characterization - he creates compelling characters, and maybe we do want to spend more time with them.  I also think maybe HE wants to spend more time with them, so if he ends things ambiguously, they can live on in our (and his) imagination.  That&#039;s a theory.  As I said, I haven&#039;t read so much of Wood that I can say definitively that he ends things poorly, but what I&#039;ve read by him so far has been weirdly unsatisfactory in that regard.  I&#039;ll keep buying his work because he is certainly not boring.</description>
		<content:encoded><![CDATA[<p>No problem, Tim.  I have to read more of Wood, because he is certainly interesting, and it's not that I have that huge a problem with his endings, it just seems like he often runs out of steam.  With Channel Zero, it felt like he simply didn't want to do much more with Jenny.  I know there's a second book, so maybe that solves some of the problems, but it felt like he spent so much time building up this society and this person who is taking chances to subvert it, and then she just gave up.  I know she gets co-opted and turned into a media phenomenon, which she doesn't want, but it felt, well, maybe "rushed" is the word I'm looking for.  Perhaps if it had been a bit more leisurely I wouldn't have thought it was just a way for Wood to end it.  The few issues I read of DMZ were the same way (except the last one I read, #4, which was good but not good enough for me to keep reading it).  Wood seems to like the situations he puts his characters in a lot more than resolving them.  That's the problem I had with The Tourist.  It's such an interesting situation, and it could go so many ways, but Wood doesn't seem to want to resolve it.  It's strange.</p>
<p>I think part of it IS his characterization - he creates compelling characters, and maybe we do want to spend more time with them.  I also think maybe HE wants to spend more time with them, so if he ends things ambiguously, they can live on in our (and his) imagination.  That's a theory.  As I said, I haven't read so much of Wood that I can say definitively that he ends things poorly, but what I've read by him so far has been weirdly unsatisfactory in that regard.  I'll keep buying his work because he is certainly not boring.</p>
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		<title>By: Tim</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2555</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 07 Jul 2006 01:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2555</guid>
		<description>Greg-
I&#039;m going to have to re-read local - or pick up a trade, assuming one is available yet - and I guess I should re-read DMZ too.  I don&#039;t recall DMZ having that issue.  With Local however I do recall a few issues where I had problems with the ending.  The reason I want to re-read them though is because I&#039;m not sure if the problem I had with the ending was because it was poorly handled or if it was because I really liked the characters and wanted to know (sometimes a LOT) more about them.

As for Channel Zero...I couldn&#039;t disagree more.  I thought the ending was just incredibly well written.  I understand why someone might not be satisfied with it because it ends on such a goddamn downer (Should I warn anyone of spoilers here?  Even the trade is six years old.  I guess it&#039;s still the polite thing to do, even if no one else reads this.)...

SPOILER ALERT

...ends on such a goddamn downer what with Jenny ultimately realizing that she&#039;s now completely ineffective insofar as her ability to bring about any kind of revolution or change is concerned.  She wages a spoken word rebellion against the media and the United States government via a series of illegal televised broadcasts and all that ultimately comes of it is that her words have been turned into convient little sound bytes and she, herself, has become an underground media icon.  All she can do is hope that the younger kids who claim to be inspired by her have the gumption to actually do something about it (to actually channel their anger and organize and stand up and fight for what they believe in), rather than sit around shouting useless slogans at each other while wearing temporary Jenny 2.5 tattoos and generally posing as revolutionaries.

And it could go either way, Wood leaves us with that one bit of ambiguity.  But Jenny herself is through.  Sad and depressing?  Absolutely.  Unsatisfying?  Not really.  Not for me, anyway.  Sorry this went on so long...I tend to ramble on a bit myself and Brian Wood is one of my favorite writers.</description>
		<content:encoded><![CDATA[<p>Greg-<br />
I'm going to have to re-read local - or pick up a trade, assuming one is available yet - and I guess I should re-read DMZ too.  I don't recall DMZ having that issue.  With Local however I do recall a few issues where I had problems with the ending.  The reason I want to re-read them though is because I'm not sure if the problem I had with the ending was because it was poorly handled or if it was because I really liked the characters and wanted to know (sometimes a LOT) more about them.</p>
<p>As for Channel Zero...I couldn't disagree more.  I thought the ending was just incredibly well written.  I understand why someone might not be satisfied with it because it ends on such a goddamn downer (Should I warn anyone of spoilers here?  Even the trade is six years old.  I guess it's still the polite thing to do, even if no one else reads this.)...</p>
<p>SPOILER ALERT</p>
<p>...ends on such a goddamn downer what with Jenny ultimately realizing that she's now completely ineffective insofar as her ability to bring about any kind of revolution or change is concerned.  She wages a spoken word rebellion against the media and the United States government via a series of illegal televised broadcasts and all that ultimately comes of it is that her words have been turned into convient little sound bytes and she, herself, has become an underground media icon.  All she can do is hope that the younger kids who claim to be inspired by her have the gumption to actually do something about it (to actually channel their anger and organize and stand up and fight for what they believe in), rather than sit around shouting useless slogans at each other while wearing temporary Jenny 2.5 tattoos and generally posing as revolutionaries.</p>
<p>And it could go either way, Wood leaves us with that one bit of ambiguity.  But Jenny herself is through.  Sad and depressing?  Absolutely.  Unsatisfying?  Not really.  Not for me, anyway.  Sorry this went on so long...I tend to ramble on a bit myself and Brian Wood is one of my favorite writers.</p>
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		<title>By: Strannik</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2548</link>
		<dc:creator>Strannik</dc:creator>
		<pubDate>Thu, 06 Jul 2006 22:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2548</guid>
		<description>Greg.

I am honestly not sure how you can consider the finale of &quot;Channel Zero&quot; a non-ending. I, for one, found it to be fairly clear: disgrunted with the way her mission was inadvertably twisted by the media and popular culture, Jennie passes on her mission to her successors (Mustafa, Special, Heavy Parker and others). Then again, that&#039;s just my opinion.</description>
		<content:encoded><![CDATA[<p>Greg.</p>
<p>I am honestly not sure how you can consider the finale of "Channel Zero" a non-ending. I, for one, found it to be fairly clear: disgrunted with the way her mission was inadvertably twisted by the media and popular culture, Jennie passes on her mission to her successors (Mustafa, Special, Heavy Parker and others). Then again, that's just my opinion.</p>
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		<title>By: Apodaca</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2517</link>
		<dc:creator>Apodaca</dc:creator>
		<pubDate>Wed, 05 Jul 2006 23:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2517</guid>
		<description>Nah, keep the reviews in-depth. I want to hear what you think about it, not just a reccomendation.</description>
		<content:encoded><![CDATA[<p>Nah, keep the reviews in-depth. I want to hear what you think about it, not just a reccomendation.</p>
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		<title>By: markus</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2501</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Wed, 05 Jul 2006 16:53:20 +0000</pubDate>
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		<description>mind, I don&#039;t think Understanding Comics is a good book overall. It&#039;s dated, full of faulty pop-psychology and semiotics, it rambles and McCoud is too much in love with making little lists of things. Still, chapters 3 to 5 are very handy primers on basics of comic art.
I&#039;d recommend borrowing it.</description>
		<content:encoded><![CDATA[<p>mind, I don't think Understanding Comics is a good book overall. It's dated, full of faulty pop-psychology and semiotics, it rambles and McCoud is too much in love with making little lists of things. Still, chapters 3 to 5 are very handy primers on basics of comic art.<br />
I'd recommend borrowing it.</p>
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		<title>By: Greg Burgas</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2498</link>
		<dc:creator>Greg Burgas</dc:creator>
		<pubDate>Wed, 05 Jul 2006 16:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2498</guid>
		<description>Ah, Understanding Comics.  Why the hell haven&#039;t I bought that yet?  Thanks for the tip.</description>
		<content:encoded><![CDATA[<p>Ah, Understanding Comics.  Why the hell haven't I bought that yet?  Thanks for the tip.</p>
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		<title>By: MARKUS</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2497</link>
		<dc:creator>MARKUS</dc:creator>
		<pubDate>Wed, 05 Jul 2006 16:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2497</guid>
		<description>Greg
I know that feeling and have an equally hard time describing art, feeling totally out of my depth.
But I think it has to be done in comics and Understanding Comics (Chapter 3 and p. 124ff) is a serviceable crutch along which - I hope - we might all pull outselves up.
That is, by prodding you to get your hands dirty on some art descriptions I hope to learn to either notice or describe some other aspect of art which in turn might enable someone else to get a grasp etc.
Don&#039;t worry about the rambling, I was merely concerned about yor stamina should you chose to ramble about the art as well. ;-)</description>
		<content:encoded><![CDATA[<p>Greg<br />
I know that feeling and have an equally hard time describing art, feeling totally out of my depth.<br />
But I think it has to be done in comics and Understanding Comics (Chapter 3 and p. 124ff) is a serviceable crutch along which - I hope - we might all pull outselves up.<br />
That is, by prodding you to get your hands dirty on some art descriptions I hope to learn to either notice or describe some other aspect of art which in turn might enable someone else to get a grasp etc.<br />
Don't worry about the rambling, I was merely concerned about yor stamina should you chose to ramble about the art as well. <img src='http://goodcomics.comicbookresources.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Greg Burgas</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2493</link>
		<dc:creator>Greg Burgas</dc:creator>
		<pubDate>Wed, 05 Jul 2006 14:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2493</guid>
		<description>Wow, Markus, that&#039;s pretty good.  I generally try to stay away from talking about the art, simply because I&#039;m not an artist and therefore don&#039;t know a whole lot about the way artists use their materials.  Most of those things you cited above, for instance, I could not write, because I wouldn&#039;t use the appropriate verbiage.  I usually concentrate on the words because I can speak more knowledgeably about those (some might say I can&#039;t do that, either, but what the hell).  It&#039;s really only when the art is truly spectacular (like in Can&#039;t Get No) that I even mention it.  I am trying to get better at it, but I just can&#039;t tell the difference between some of the things occasionally.  And I&#039;ll give samples from now on - that&#039;s the great thing about a scanner!  As for shorter story summaries, by now you should know I tend to ramble.  I&#039;ll add art, but that will just make the posts longer!  Instead of simply summarizing the stories, which you can find on a news site somewhere, I try to give some more impressions about how and why things work in the book.  I love typing too much!

Tim - you obviously have a bigger selection to choose from as far as Wood goes, but I&#039;m thinking of Channel Zero, which ended poorly after a good set up, and even DMZ, which seems to have issues with that.  Local is much better, but even that occasionally has just kind of ended.  I&#039;m waiting to see how he finishes Supermarket.  Yes, it&#039;s a tiny sample size, but he&#039;s 3-for-3 so far!  I&#039;m keen to read something by him that, in my book, ends well, because his stories are so intriguing.  I&#039;m glad he doesn&#039;t do this too often, because he&#039;s an interesting writer.</description>
		<content:encoded><![CDATA[<p>Wow, Markus, that's pretty good.  I generally try to stay away from talking about the art, simply because I'm not an artist and therefore don't know a whole lot about the way artists use their materials.  Most of those things you cited above, for instance, I could not write, because I wouldn't use the appropriate verbiage.  I usually concentrate on the words because I can speak more knowledgeably about those (some might say I can't do that, either, but what the hell).  It's really only when the art is truly spectacular (like in Can't Get No) that I even mention it.  I am trying to get better at it, but I just can't tell the difference between some of the things occasionally.  And I'll give samples from now on - that's the great thing about a scanner!  As for shorter story summaries, by now you should know I tend to ramble.  I'll add art, but that will just make the posts longer!  Instead of simply summarizing the stories, which you can find on a news site somewhere, I try to give some more impressions about how and why things work in the book.  I love typing too much!</p>
<p>Tim - you obviously have a bigger selection to choose from as far as Wood goes, but I'm thinking of Channel Zero, which ended poorly after a good set up, and even DMZ, which seems to have issues with that.  Local is much better, but even that occasionally has just kind of ended.  I'm waiting to see how he finishes Supermarket.  Yes, it's a tiny sample size, but he's 3-for-3 so far!  I'm keen to read something by him that, in my book, ends well, because his stories are so intriguing.  I'm glad he doesn't do this too often, because he's an interesting writer.</p>
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		<title>By: MARKUS</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2487</link>
		<dc:creator>MARKUS</dc:creator>
		<pubDate>Wed, 05 Jul 2006 07:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2487</guid>
		<description>Thanks for the write-us, but:
- I would like to know a lot more about the art. Above all, comments on general style and storytelling ability of the artist would be very welcome.
- Even with that, links to previews/sample art would be a boon.
- I could do with shorter story summaries in return.

like e.g.:

Past lies preview (18p, 3.6MB):
http://www.onipress.com/preview/pastlies_preview.pdf
sparse, thin linework with occassional problems in rendering depth due to lack of shading. Sometimes looks &quot;flat&quot; and things melting together again due to lack of depth clues other than shaded areas which forces these to double as depth and colour indicators. Serviceable but weak storytelling, e.g. the scene in the detectives office switches the viewer&#039;s axis several times without reason.
The part set in the past also flows poorly IMO and seems to rely too much on reaction shots. As this improves in the present day scenes (IMO) it&#039;s possible that it is intentional, meant to present the past in a series of flashback stills.

The tourist
http://www.newsarama.com/ImageComics/Tourist/TouristPre.htm
Rough and scetchy, hard to describe, see for yourself. Again I think the storytelling is lacking, but this one seems to time the text pieces better (and keep the shorter) resulting in a better flow overall.

Can&#039;t get no (18p, 4MB)
http://www.dccomics.com/media/excerpts/5267_x.pdf 
Clear and heavy linework, the best so far IMO. Storytelling is hard to judge since it&#039;s mostly reaction shots to a &quot;narrative&quot; in the background. Still, it does some nice things like the &quot;uppside down&quot; tremor and the passing of the bottle and the initial chase is clear enough.

The drowners:
http://www.nbmpub.com/comicslit/kanan/drownprev1.html
Thick lines, hard to tell anything more because it&#039;s only two pages. Looks serviceable to me.

Continuity (12MB!!!)
http://www.ait-planetlar.com/resources/Continuity.pdf
See also review here: http://fossen.blogspot.com/2006/06/continuity.html
as mentioned there, I found the transitions atrocious and much of the rest way too mudy. Definitely try before buy.</description>
		<content:encoded><![CDATA[<p>Thanks for the write-us, but:<br />
- I would like to know a lot more about the art. Above all, comments on general style and storytelling ability of the artist would be very welcome.<br />
- Even with that, links to previews/sample art would be a boon.<br />
- I could do with shorter story summaries in return.</p>
<p>like e.g.:</p>
<p>Past lies preview (18p, 3.6MB):<br />
<a href="http://www.onipress.com/preview/pastlies_preview.pdf" rel="nofollow">http://www.onipress.com/preview/pastlies_preview.pdf</a><br />
sparse, thin linework with occassional problems in rendering depth due to lack of shading. Sometimes looks "flat" and things melting together again due to lack of depth clues other than shaded areas which forces these to double as depth and colour indicators. Serviceable but weak storytelling, e.g. the scene in the detectives office switches the viewer's axis several times without reason.<br />
The part set in the past also flows poorly IMO and seems to rely too much on reaction shots. As this improves in the present day scenes (IMO) it's possible that it is intentional, meant to present the past in a series of flashback stills.</p>
<p>The tourist<br />
<a href="http://www.newsarama.com/ImageComics/Tourist/TouristPre.htm" rel="nofollow">http://www.newsarama.com/ImageComics/Tourist/TouristPre.htm</a><br />
Rough and scetchy, hard to describe, see for yourself. Again I think the storytelling is lacking, but this one seems to time the text pieces better (and keep the shorter) resulting in a better flow overall.</p>
<p>Can't get no (18p, 4MB)<br />
<a href="http://www.dccomics.com/media/excerpts/5267_x.pdf" rel="nofollow">http://www.dccomics.com/media/excerpts/5267_x.pdf</a><br />
Clear and heavy linework, the best so far IMO. Storytelling is hard to judge since it's mostly reaction shots to a "narrative" in the background. Still, it does some nice things like the "uppside down" tremor and the passing of the bottle and the initial chase is clear enough.</p>
<p>The drowners:<br />
<a href="http://www.nbmpub.com/comicslit/kanan/drownprev1.html" rel="nofollow">http://www.nbmpub.com/comicslit/kanan/drownprev1.html</a><br />
Thick lines, hard to tell anything more because it's only two pages. Looks serviceable to me.</p>
<p>Continuity (12MB!!!)<br />
<a href="http://www.ait-planetlar.com/resources/Continuity.pdf" rel="nofollow">http://www.ait-planetlar.com/resources/Continuity.pdf</a><br />
See also review here: <a href="http://fossen.blogspot.com/2006/06/continuity.html" rel="nofollow">http://fossen.blogspot.com/2006/06/continuity.html</a><br />
as mentioned there, I found the transitions atrocious and much of the rest way too mudy. Definitely try before buy.</p>
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		<title>By: Cheeseburger</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2481</link>
		<dc:creator>Cheeseburger</dc:creator>
		<pubDate>Wed, 05 Jul 2006 04:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2481</guid>
		<description>&quot;I know some people donâ€™t like to invest that much in a book without knowing if theyâ€™re going to like it&quot;

And that&#039;s why we appreciate these type of articles!  I think I&#039;ll be checking out The Drowners.</description>
		<content:encoded><![CDATA[<p>"I know some people donâ€™t like to invest that much in a book without knowing if theyâ€™re going to like it"</p>
<p>And that's why we appreciate these type of articles!  I think I'll be checking out The Drowners.</p>
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		<title>By: Tim</title>
		<link>http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/comment-page-1/#comment-2480</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 05 Jul 2006 04:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2006/07/04/declare-your-independence-from-22-page-monthlies-with-some-graphic-novel-reading/#comment-2480</guid>
		<description>You say Brian Wood frequently doesn&#039;t write endings to his books.  I&#039;m pretty sure I&#039;ve read everything he&#039;s written (unless it was one of Marvel&#039;s X Books or that VAMPIRELLA/WITCHBLADE thing, which can go to hell on principle alone) and I don&#039;t recall him writing any unfinished or ambiguous endings.  I&#039;m not ruling out total stupidity or early onset senility on my part tho.  Bottom line, can you please cite specific examples of where he&#039;s done this?  Aside from THE TOURIST, that is.  I haven&#039;t read it yet and can&#039;t comment one way or the other.

Also, thanks for the mention of THE DROWNERS.  Nabiel Kanan is awesome.  I have some old trades of his that are literally falling apart (his old Caliber stuff).  I hope he gets a bigger audience soon so Image will start reprinting his work in quality volumes where the pages aren&#039;t glued together with spit and good wishes.</description>
		<content:encoded><![CDATA[<p>You say Brian Wood frequently doesn't write endings to his books.  I'm pretty sure I've read everything he's written (unless it was one of Marvel's X Books or that VAMPIRELLA/WITCHBLADE thing, which can go to hell on principle alone) and I don't recall him writing any unfinished or ambiguous endings.  I'm not ruling out total stupidity or early onset senility on my part tho.  Bottom line, can you please cite specific examples of where he's done this?  Aside from THE TOURIST, that is.  I haven't read it yet and can't comment one way or the other.</p>
<p>Also, thanks for the mention of THE DROWNERS.  Nabiel Kanan is awesome.  I have some old trades of his that are literally falling apart (his old Caliber stuff).  I hope he gets a bigger audience soon so Image will start reprinting his work in quality volumes where the pages aren't glued together with spit and good wishes.</p>
]]></content:encoded>
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