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John Seavey's Storytelling Engines: Killraven

Here's the latest Storytelling Engine from John Seavey. Check out more of them at his blog, Fraggmented.

Storytelling Engines: Killraven

(or "Turn And Face The Strange Ch-Ch-Changes")

Looking at 'Killraven' as a concept, it shouldn't surprise any student of comics that the original concept came from Roy Thomas. The man is a loyal fan of classic pulp fiction and Golden Age comics, having championed Conan, the Justice Society, and (in his various stints on Doctor Strange) H.P. Lovecraft. So, "The Martians from 'War of the Worlds' come back after getting their shots," well...yeah, that's a Roy Thomas concept, alright.

That pulp influence shows throughout the storytelling engine. Killraven himself is a sword-wielding, brash, tough-talking former gladiator in the Martian slave pens, who's escaped with a battle-hardened band of his comrades and wanders the Martian-ruled former United States seeking for a way to overthrow the cruel tentacled tyrants. It's set a few decades in the future, so you can have flying cars and ray-guns to go with your swords and horses; the ruined USA is your setting, with each issue taking on a sort of travelogue motif; the dialogue and tone are all very much in the 'Conan' vein, with Killraven and his first lieutenant, M'Shulla, faux-bickering in the manner of Conan and his trusty ally of the month (I'll admit it, all of Conan's buddies blur together in my mind. The 'Essential Conan' is out of print, too, so I'll never be able to get them straightened out...)

This probably isn't going to win the Pulitzer Prize anytime soon, but Thomas has laid us down a template for fast-paced, pulpy fun. But he was also editor-in-chief at the time, and that's something that cuts into your writing duties...so he took the idea of Killraven, and after only a couple of issues (which also included Gerry Conway and Marv Wolfman taking a hand), it passed to Don McGregor.

McGregor, though, wasn't interested in telling the stories Thomas designed the engine to run. He was more interested in using the ruined USA as a vehicle for social commentary on present-day culture, and although the Martians remained the series main villain, they faded a bit into the background as the setting became more of a character in its own right. New characters were introduced like Carmilla Frost, who were a bit more introspective and suited to McGregor's style, and Killraven himself seemed a bit out of place in his own title. (Indeed, his constant arguments about Frost's "overthinking" seemed at times to be arguments with the writer as much as with his comrades-in-arms.)

Was the sudden shift in tone successful? It's difficult to say. Certainly, there's still a strong core of Killraven fans who think that McGregor's melancholy pieces are more interesting than Thomas's initial broad strokes, but I can't help but wonder what the series would have been like if Thomas had picked a writer whose vision was more consistent with his own. Because tone is one of those subtle things, but changing the tone of a series can be every bit as big of a change as killing off a supporting character. After all, if you're not interested in writing fast-paced pulp adventures of a brash, tough-talking gladiator, why did you sign on to write 'Killraven'?

  • Posted on January 29, 2007 @ 05:34 PM

4 Comments

It's even stranger when you look at McGregor's very brief run on Power Man, where the introspection is completely displaced into the narrative for awhile, and then the thematic weight of the story shifts over to McGregor's new character, Det. Quentin Chase. McGregor doesn't seem to have found a way to write Cage himself in those issues, and as fun as some of the elements are -- Cockroach Hamilton, the pimp with the six-barrelled shotgun he named "Josh" -- it's not too hard to see why McGregor was swiftly replaced by Marv Wolfman.

"After all, if you’re not interested in writing fast-paced pulp adventures of a brash, tough-talking gladiator, why did you sign on to write ‘Killraven’?"

Well, it could be for the money, but it could be for the reason you already mentioned - to use the ruined USA as a vehicle for social commentary.

Speaking as a fan who much prefers the McGregor to the Thomas Killraven (and I'm a huge admirer of Thomas overall), it's because I prefer what feels like thoughtful 60s "New Wave" sci-fi, unheard of in comics at that point and not exactly routine even now, to the hackneyed seen-it-a-zillion-times warrior nonsense in the earlier episodes.

McGregor being McGregor, it's far from perfect - predictably, it's too wordy, McGregor wears his heart on his sleeve a bit too much, and is just a tad too in love with his own characters - but the story structures are surprisingly taut, the dialogue has a lot of bite and when bad things happen, they feel real, and they hurt. Plus you've got P. Craig Russell at an early peak. It stands in relation to the quality SF of its time much as the EC SF comics did in theirs.

McGregor's Killraven is, in brief, probably the definitive example of mid-'70s Marvel at its best: weird, thought-provoking and highly distinctive work a long, long way from the largely tired flagship titles. Had it stayed in its original format, it would be just another silly swords-and-saucers tale, of which there have been all too many.

I'm always a tad surprised to discover that anyone prefers the Roy Thomas-penned Killraven to Don McGregor's version. I've always enjoyed Thomas's work, but his approach to Killraven was mostly a gussied-up retread of ERB, Howard, and plenty of other similar swashbuckling fantasy.

McGregor -- as he was wont to do -- grabbed the concept and made it fresh and new. Verbose and melodramatic in that patented McGregor manner? Sure. But still lightyears ahead of the been-there-done-that stuff Thomas was writing.

Yeah, count me firmly in the McGregor camp, for reasons Mark S and SwanShadow have already stated.

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