CSBG Archive
John Seavey’s Storytelling Engines: Uncanny X-Men, Part One
Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Uncanny X-Men, Part One
(or “When It Worked”)
Now we come to an examination of what could be the most successful storytelling engine in comics–certainly, in its prime, ‘Uncanny X-Men’ was one of the top sellers in the medium, the book that drove Marvel’s ascent to the top of the heap in the comics publishing industry. But as previously noted, there didn’t seem to be anything special about the X-Men prior to ‘Giant Size X-Men’ #1, and the establishment of a new team. So what exactly changed?
The first thing that leaps to mind is the tone, and certainly, Chris Claremont took his writing a bit more seriously than other writers had in the past. His version of Magneto was a grand, tragic figure instead of a cartoonish super-villain, and he wrote ‘The Dark Phoenix Saga’ as just about the closest thing to a Greek tragedy you’ll see in a comic (unless you’re reading an adaptation of a Greek tragedy.) But he also included stories like “Kitty’s Fairy Tale” and had his X-Men referee a scavenger hunt led by the Impossible Man, and let’s face it–dark and operatic stories have come and gone since then, and none of them have been as successful as the X-Men.
It also bears mentioning that Claremont gave the X-Men’s rogues gallery an upgrade, with memorable villains like Mystique, Proteus, the Morlocks and Hellfire Club all fitting neatly into the X-Men mythos in a way villains like Lucifer never did. But then again, he also added villains like Arcade, the Brood, the mad emperor of the Shi’ar, the N’Garai, and Deathbird, and made them all work despite their lack of mutant street cred. Heck, Deathbird and Mystique were old Ms. Marvel villains.
Ultimately, the major element to the success of the new X-Men comes from two elements of the comic that readers scarcely notice and good writers slave to get right–team dynamic and setting. Len Wein, who never gets enough credit, designed a new team of X-Men that had strong, dynamic personalities that could create conflict, yet still work together. The addition of Wolverine was absolutely crucial, and not just because he was going to go on to become the most popular comic book character of all time–he’s the trouble-maker, the hot-head, an element the series strongly lacked before. With the new X-Men, when Professor X gave an order, there was always a chance that Wolverine would just say “No.” The added tension made each mission an adventure, even though you knew that Wolverine would help out when the chips were down.
And most crucially, the setting of the series was letter-perfect to allow the kinds of major changes that Wein and Claremont made. Professor X, his school, and his dream of good mutants defending and aiding human-kind, wasn’t something that needed a particular set of people around it. The original X-Men could leave and come back as they pleased, new team-mates could join, old ones die…Xavier went ahead and recruited a second team of mutants, at one point, and it all made sense because readers had grown to accept the idea that the comic was about the school and its inhabitants, not any specific person. And that grounded the book even when out in space, or in the Savage Land. The team thought about Xavier and he about them. The school and its mentor enabled writers to make major changes while still keeping the book familiar for intermittent readers.
Then Xavier left in issue #200, and as we’ll see next week, that may well have been Chris Claremont’s first serious mistake on the book.






7 Comments
James
July 25, 2007 at 2:14 pm
My cut-off point for Uncanny was circa #228 and the story of the team faking their death and moving to Australia… but I agree that the book lost something major with Xavier’s departure (replacing him with Magneto was an idea with major potential, but it never amounted to much).
Elijah
July 25, 2007 at 2:24 pm
Hmm, I actually disagree rather strongly with that… but I’ll wait to see what you say about it next time. My curiosity is certainly piqued.
Omega Alpha
July 25, 2007 at 2:38 pm
I think bringing Xavier back was a serious mistake, a mentor-figure like him works better dead.
Scavenger
July 25, 2007 at 4:37 pm
Again, waiting til next week..the change over to having Magneto was a great new step. By that point, the X-Men wasn’t the student book anymore, that “engine” being given over to New Mutants.
The problem really more lied in Magento kept being used as a villain elsewhere.
Stephane Savoie
July 25, 2007 at 7:02 pm
It would have been interesting to see if the team dynamic you speak of would have worked with Thunderbird in the rebel role rather than Wolvie. T-bird would have made all the right moves, but would it have resonated as well with the fans?
Having a jerk of a Native American with little to distinguish him just doesn’t seem as interesting as a jerk of a cigar-smoking short guy with knives which come come out of hands.
(30 years later, I’m sick of Wolverine, and ready for more about Warpath, but I don’t know if it would have gelled at the time)
Cove West
July 25, 2007 at 11:16 pm
I have a sort of love/hate relationship with the ANAD Xavier Years. It’s got Phoenix/Dark Phoenix, Proteus, DoFP, Kitty’s Fairy Tale, the Brood Saga, two of the better “evil Magneto” stories, the two Asgardian adventures, From the Ashes, the Wolverine mini and the Kitty & Wolvie mini, the Lifedeaths, and “God Loves, Man Kills.” There are only two or three post-#200 stories that can match ANY of those. But the stories that AREN’T on this list are pretty bad. I think this has to do with the stationary flow of the stories: X-Men are at the mansion, trouble comes, the X-Men fight trouble, then back to the mansion. So if the “trouble comes” part is great, Claremont could write as much hell out of it as he could and then go back to the mansion when he was done. But when the “trouble comes” part is BAD, you can pretty much skip the whole thing. As opposed to post-#200, where Claremont began using over-arcs to drive momentum and smooth over his mistakes.
There’s a stylistic shift once Xavier leaves, though it’s prefaced in the mid-180′s. And then when he returns in the 270′s, it shifts back. Then back to the Xavierless style when he’s gone during Zero Tolerance. And then back to the Xavier style when he returns again. It even happens with Carey’s team when Bru takes Charles into space and brings him back. I don’t even think the writers plan it, it just sort of happens. With Charles, the team is stable, more heroic. Without Charles, the team is chaotic, more rebellious. Is it a Daddy thing? Strangely enough, it doesn’t seem to happen with the Original 5. Makes me wonder if the reason the storytelling engine for the ANAD team endured for so long is because it’s slightly working against them, a kind of strength-building resistance thing.
Stephane Savoie
July 26, 2007 at 6:11 pm
These are intesring points. I suspect it’s that the strength of the players – strong individual personalities – means the team becomes unfocused without Xavie around to direct them. There’s definitely a “dad” thing going on.