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	<title>Comments on: Compressed storytelling versus decompressed storytelling: pros and cons</title>
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	<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/</link>
	<description>Comic Book Resources Presents... Comics Should Be Good!</description>
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		<title>By: RickJones</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-703534</link>
		<dc:creator>RickJones</dc:creator>
		<pubDate>Thu, 29 Jan 2009 20:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-703534</guid>
		<description>Omar, please tell us which We3 issue you referred to early in this post. I would like to look it up.


quote&quot; We3 used a simplified visual lexicon and some very innovative inset panels to tell a lot of story in comparatively little space. One standout sequence to my mind is 2’s razor-projectile assault on the soldiers. Rather than giving us one vast panel of compressed carnage, or endless panels of the shots hitting, Quitely employs the inset panel to have both at once — compressing the action to a 2-page spread, but expanding it into countless panels at once on those two pages.&quot;

thanks!!!</description>
		<content:encoded><![CDATA[<p>Omar, please tell us which We3 issue you referred to early in this post. I would like to look it up.</p>
<p>quote" We3 used a simplified visual lexicon and some very innovative inset panels to tell a lot of story in comparatively little space. One standout sequence to my mind is 2’s razor-projectile assault on the soldiers. Rather than giving us one vast panel of compressed carnage, or endless panels of the shots hitting, Quitely employs the inset panel to have both at once — compressing the action to a 2-page spread, but expanding it into countless panels at once on those two pages."</p>
<p>thanks!!!</p>
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		<title>By: Danaragon</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-668272</link>
		<dc:creator>Danaragon</dc:creator>
		<pubDate>Mon, 30 Jun 2008 17:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-668272</guid>
		<description>The Japanese have been doing decompression for a very long time, and it works in Japan because the Japanese &quot;read&quot; images as deeply as they read words. It&#039;s a cultural thing, and thus doesn&#039;t assimilate to Western sensibilities that easily.

With that, I agree with those who say there ought to be a balance between compression and decompression in such a way that a story maximizes the advantages and strengths of each approach. When we&#039;re rushed or slowed down, it still feels right in the context of the story. And, overall, it gives us our money&#039;s worth.

Entertainment has to be worth our hard-earned money.  And when we spend hard-earned money, we are entitled to something of substance. We have the right to it. We need to be wowed beyond &quot;cool art,&quot; and &quot;cool character,&quot; and &quot;kick-ass writer and artist.&quot;  If I pay $15 to $20 for a graphic novel, I need it to feel like going on a mental and emotional roller coaster ride. I&#039;d like to feel the richness and depth and scope of a prose novel.

And this is what I feel is lacking in a lot of graphic novels/compilations nowadays. There&#039;s little effort to get down and dirty with the intricacies of plot. 

So let&#039;s have the compressions and the decompressions, whatever the story requires. But it better be a good story, one that would convince me to plop down money and never look back.</description>
		<content:encoded><![CDATA[<p>The Japanese have been doing decompression for a very long time, and it works in Japan because the Japanese "read" images as deeply as they read words. It's a cultural thing, and thus doesn't assimilate to Western sensibilities that easily.</p>
<p>With that, I agree with those who say there ought to be a balance between compression and decompression in such a way that a story maximizes the advantages and strengths of each approach. When we're rushed or slowed down, it still feels right in the context of the story. And, overall, it gives us our money's worth.</p>
<p>Entertainment has to be worth our hard-earned money.  And when we spend hard-earned money, we are entitled to something of substance. We have the right to it. We need to be wowed beyond "cool art," and "cool character," and "kick-ass writer and artist."  If I pay $15 to $20 for a graphic novel, I need it to feel like going on a mental and emotional roller coaster ride. I'd like to feel the richness and depth and scope of a prose novel.</p>
<p>And this is what I feel is lacking in a lot of graphic novels/compilations nowadays. There's little effort to get down and dirty with the intricacies of plot. </p>
<p>So let's have the compressions and the decompressions, whatever the story requires. But it better be a good story, one that would convince me to plop down money and never look back.</p>
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		<title>By: Viagra online stores.</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-667470</link>
		<dc:creator>Viagra online stores.</dc:creator>
		<pubDate>Tue, 24 Jun 2008 19:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-667470</guid>
		<description>&lt;strong&gt;Viagra online stores....&lt;/strong&gt;

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		<content:encoded><![CDATA[<p><strong>Viagra online stores....</strong></p>
<p>Viagra online stores....</p>
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		<title>By: Eddie C</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-442008</link>
		<dc:creator>Eddie C</dc:creator>
		<pubDate>Sun, 06 Jan 2008 20:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-442008</guid>
		<description>I think one of the best examples of modern storytelling in comics is anything by Brian K. Vaughan, but especially &quot;Y: The Last Man.&quot; Each issue moves forward at breakneck speed, moving the story along, but the whole narrative basically is the whole series (60 issues). There&#039;s plenty in each issue to enjoy and a lot of little things that might be missed, making it enjoyable to reread; and yet, it&#039;s a story which also seems tailored for the trade format, a long, involved story and ambitious story with a big payoff. Vaughan&#039;s probably one of the best writers in comics today though, so that must be taken into account. It&#039;s a good example of how a good story can be paced, neither adhering to a specific style (compressed, decompressed) but exhibiting elements of both. Ex Machina is also another excellent story told over multiple story arcs, but moves along nicely from issue to issue and can be enjoyed either way. Although, there&#039;s a little more decompressed storytelling used in Ex Machina at times. The point is, no writer should adhere to a specific style of writing comics, but just concentrate on writing an interesting story that moves along nicely. I agree that the much vaunted &quot;decompressed&quot; style has been overused in recent years, and we definitely need more of a balance, not of both styles sitting side by side on the rack, but within all of comics.</description>
		<content:encoded><![CDATA[<p>I think one of the best examples of modern storytelling in comics is anything by Brian K. Vaughan, but especially "Y: The Last Man." Each issue moves forward at breakneck speed, moving the story along, but the whole narrative basically is the whole series (60 issues). There's plenty in each issue to enjoy and a lot of little things that might be missed, making it enjoyable to reread; and yet, it's a story which also seems tailored for the trade format, a long, involved story and ambitious story with a big payoff. Vaughan's probably one of the best writers in comics today though, so that must be taken into account. It's a good example of how a good story can be paced, neither adhering to a specific style (compressed, decompressed) but exhibiting elements of both. Ex Machina is also another excellent story told over multiple story arcs, but moves along nicely from issue to issue and can be enjoyed either way. Although, there's a little more decompressed storytelling used in Ex Machina at times. The point is, no writer should adhere to a specific style of writing comics, but just concentrate on writing an interesting story that moves along nicely. I agree that the much vaunted "decompressed" style has been overused in recent years, and we definitely need more of a balance, not of both styles sitting side by side on the rack, but within all of comics.</p>
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		<title>By: Luis Dantas</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-244270</link>
		<dc:creator>Luis Dantas</dc:creator>
		<pubDate>Sun, 28 Oct 2007 12:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-244270</guid>
		<description>&lt;blockquote&gt;If you look at the best Fantastic Four period from the sixties, there was basically one continual story that ran from issue #35 right through 67, including three annuals along the way. In #35 Reed and Sue announce their love, and in #64 theyâ€™re still hunting for a honeymoon spot. Along the way the Frightful Four, the Inhumans, Galactus and the Surfer, and the Black Panther are all introduced and provided a myriad of meandering subplots.&lt;/blockquote&gt;

I suppose that is a good example of what Omar described above - a history that is both compressed and decompressed.  Having a continuous plot can be good, but as you point out, it&#039;s not like the reading experience did not offer secondary (or not-so-secondary) joys along the way.

I don&#039;t think that is really optional either.  The 22-page limit may be arbitrary, but no more so than the six-issues-tale.   The simple fact is that a reader who has to spend about eighteen dollars and half a year to get some significant emotional payoff from a story is just not as likely to do so as he would be in the days of done-in-one (actually, mostly done-in-two) stories.

There is nothing wrong with having long-range plots, quite the opposite really.  But that is no excuse for making individual issues feel like padding.  Over-reliance on the art, for instance, is padding.  I like full-page shots, but not if they consume more than, say, 15% of the total space of the story I am reading.

&lt;blockquote&gt;At the same time in Thor Kirby and Lee were also letting their storylines roll from issue to issue, continually introducing new subplots and characters that would explode into climaxes a few issues later, even as even newer menaces and cosmic concepts were emerging.

Any new reader at that time must have faced a huge challenge in understanding what the hell was going on.&lt;/blockquote&gt;

I don&#039;t think so.  Lee and Kirby were rather good in this respect; pretty much every issue was a good jumping-on point.</description>
		<content:encoded><![CDATA[<blockquote><p>If you look at the best Fantastic Four period from the sixties, there was basically one continual story that ran from issue #35 right through 67, including three annuals along the way. In #35 Reed and Sue announce their love, and in #64 theyâ€™re still hunting for a honeymoon spot. Along the way the Frightful Four, the Inhumans, Galactus and the Surfer, and the Black Panther are all introduced and provided a myriad of meandering subplots.</p></blockquote>
<p>I suppose that is a good example of what Omar described above - a history that is both compressed and decompressed.  Having a continuous plot can be good, but as you point out, it's not like the reading experience did not offer secondary (or not-so-secondary) joys along the way.</p>
<p>I don't think that is really optional either.  The 22-page limit may be arbitrary, but no more so than the six-issues-tale.   The simple fact is that a reader who has to spend about eighteen dollars and half a year to get some significant emotional payoff from a story is just not as likely to do so as he would be in the days of done-in-one (actually, mostly done-in-two) stories.</p>
<p>There is nothing wrong with having long-range plots, quite the opposite really.  But that is no excuse for making individual issues feel like padding.  Over-reliance on the art, for instance, is padding.  I like full-page shots, but not if they consume more than, say, 15% of the total space of the story I am reading.</p>
<blockquote><p>At the same time in Thor Kirby and Lee were also letting their storylines roll from issue to issue, continually introducing new subplots and characters that would explode into climaxes a few issues later, even as even newer menaces and cosmic concepts were emerging.</p>
<p>Any new reader at that time must have faced a huge challenge in understanding what the hell was going on.</p></blockquote>
<p>I don't think so.  Lee and Kirby were rather good in this respect; pretty much every issue was a good jumping-on point.</p>
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		<title>By: Christine</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-244003</link>
		<dc:creator>Christine</dc:creator>
		<pubDate>Sun, 28 Oct 2007 07:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-244003</guid>
		<description>&quot;There is nothing wrong with pointing out the general faults of decompression in the hands of mediocre-to-bad writersâ€¦ since, by definition, most writers arenâ€™t going to fall short of â€œgoodâ€ and end up in that spectrum. There are some writing tricks that can elevate mediocre material into the appearance of substance, and right now decompression is perceived as one. But itâ€™s not, no more than compression is, and itâ€™s very beneficial to everyone to point out why this is so. Someone in a position to make a writer try a different style might see it and reconsider his position.&quot;

Amen!</description>
		<content:encoded><![CDATA[<p>"There is nothing wrong with pointing out the general faults of decompression in the hands of mediocre-to-bad writersâ€¦ since, by definition, most writers arenâ€™t going to fall short of â€œgoodâ€ and end up in that spectrum. There are some writing tricks that can elevate mediocre material into the appearance of substance, and right now decompression is perceived as one. But itâ€™s not, no more than compression is, and itâ€™s very beneficial to everyone to point out why this is so. Someone in a position to make a writer try a different style might see it and reconsider his position."</p>
<p>Amen!</p>
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		<title>By: Lynxara</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-243557</link>
		<dc:creator>Lynxara</dc:creator>
		<pubDate>Sat, 27 Oct 2007 22:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-243557</guid>
		<description>Well, here&#039;s the thing: any storytelling device works in the hands of a &quot;good writer&quot;. &quot;Good writers&quot; by definition are going to be able to break almost any writing rule and not just get away with it, but write it well. 

So you hardly defend decompression or anything else by saying good writers can get away with it. The fact of the matter is that since so many good writers of the past few years favor a decompressed style, and many comics readers have low brain capacity, the perception has arisen among the sorts of fans unlikely to post around here (and, I suspect, many editors) that decompressed writing is inherently good and compressed writing is inherently bad. 

There is nothing wrong with pointing out the general faults of decompression in the hands of mediocre-to-bad writers... since, by definition, most writers aren&#039;t going to fall short of &quot;good&quot; and end up in that spectrum. There are some writing tricks that can elevate mediocre material into the appearance of substance, and right now decompression is perceived as one. But it&#039;s not, no more than compression is, and it&#039;s very beneficial to everyone to point out why this is so. Someone in a position to make a writer try a different style might see it and reconsider his position.</description>
		<content:encoded><![CDATA[<p>Well, here's the thing: any storytelling device works in the hands of a "good writer". "Good writers" by definition are going to be able to break almost any writing rule and not just get away with it, but write it well. </p>
<p>So you hardly defend decompression or anything else by saying good writers can get away with it. The fact of the matter is that since so many good writers of the past few years favor a decompressed style, and many comics readers have low brain capacity, the perception has arisen among the sorts of fans unlikely to post around here (and, I suspect, many editors) that decompressed writing is inherently good and compressed writing is inherently bad. </p>
<p>There is nothing wrong with pointing out the general faults of decompression in the hands of mediocre-to-bad writers... since, by definition, most writers aren't going to fall short of "good" and end up in that spectrum. There are some writing tricks that can elevate mediocre material into the appearance of substance, and right now decompression is perceived as one. But it's not, no more than compression is, and it's very beneficial to everyone to point out why this is so. Someone in a position to make a writer try a different style might see it and reconsider his position.</p>
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		<title>By: Joe Rice</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-243391</link>
		<dc:creator>Joe Rice</dc:creator>
		<pubDate>Sat, 27 Oct 2007 20:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-243391</guid>
		<description>I don&#039;t even own a bargepole at all.  Way to make me feel inadequate, Omar.  Jeez.</description>
		<content:encoded><![CDATA[<p>I don't even own a bargepole at all.  Way to make me feel inadequate, Omar.  Jeez.</p>
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		<title>By: Omar Karindu</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-243195</link>
		<dc:creator>Omar Karindu</dc:creator>
		<pubDate>Sat, 27 Oct 2007 16:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-243195</guid>
		<description>Uh, I should note that I&#039;m following up Joe&#039;s points by reference to the sorts of comics I suspect he wouldn&#039;t touch with a thirty-foot bargepole.</description>
		<content:encoded><![CDATA[<p>Uh, I should note that I'm following up Joe's points by reference to the sorts of comics I suspect he wouldn't touch with a thirty-foot bargepole.</p>
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		<title>By: Omar Karindu</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-243193</link>
		<dc:creator>Omar Karindu</dc:creator>
		<pubDate>Sat, 27 Oct 2007 16:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-243193</guid>
		<description>To follow up on the estimable Mr. Rice&#039;s points, I often find that the stuff that seems badly paced in the monthly ends up seeming badly paced in the trade as well.  Again, that grand Bendis Daredevil retrospective I keep meaning to write would aim to illustrate instances of this in the latter half of the run.

But I can also see in Joss Whedon&#039;s &lt;I&gt;Astonishing X-Men&lt;/I&gt;; I sat down and reread &quot;Danger&quot; and &quot;Hellfire&quot; in one sitting, and both stories still seem to have a lot of fat for the trimming.  It isn&#039;t the bimonthly and decompressed storytelling that&#039;s doing that, it&#039;s the way in which the story structure is out of sync with the (rather modest) storytelling goals in general.</description>
		<content:encoded><![CDATA[<p>To follow up on the estimable Mr. Rice's points, I often find that the stuff that seems badly paced in the monthly ends up seeming badly paced in the trade as well.  Again, that grand Bendis Daredevil retrospective I keep meaning to write would aim to illustrate instances of this in the latter half of the run.</p>
<p>But I can also see in Joss Whedon's <i>Astonishing X-Men</i>; I sat down and reread "Danger" and "Hellfire" in one sitting, and both stories still seem to have a lot of fat for the trimming.  It isn't the bimonthly and decompressed storytelling that's doing that, it's the way in which the story structure is out of sync with the (rather modest) storytelling goals in general.</p>
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		<title>By: Joe Rice</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-243083</link>
		<dc:creator>Joe Rice</dc:creator>
		<pubDate>Sat, 27 Oct 2007 13:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-243083</guid>
		<description>Except good writers can &quot;write for the trade&quot; while still making monthly installments viable entertainments/pieces of work.</description>
		<content:encoded><![CDATA[<p>Except good writers can "write for the trade" while still making monthly installments viable entertainments/pieces of work.</p>
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		<title>By: Aaron C</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-242677</link>
		<dc:creator>Aaron C</dc:creator>
		<pubDate>Sat, 27 Oct 2007 06:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242677</guid>
		<description>Of course the plots will be continual, thats the nature of serialised media.    

The problem is not in the plotting thats the problem, its all the s**t in between that does nothing really to serve the story.  Why get a 22 page instalment of a story thats going to take 6 months to finish, when that particular issue does nothing to move the story along?  It doesn&#039;t leave you with a sense of anticipation for the next issue (like serialised art should), more likely dissatisfaction with the realisation that you&#039;ve just wasted $3-$4.

At the end of the day, there are still a lot of good things to read, however because of this &#039;decompressed&#039; story telling there is no real point in getting it on a monthly basis (unless like Greg and his mini&#039;s, you wait for it to finish), and should just &quot;wait for the trade&quot;.</description>
		<content:encoded><![CDATA[<p>Of course the plots will be continual, thats the nature of serialised media.    </p>
<p>The problem is not in the plotting thats the problem, its all the s**t in between that does nothing really to serve the story.  Why get a 22 page instalment of a story thats going to take 6 months to finish, when that particular issue does nothing to move the story along?  It doesn't leave you with a sense of anticipation for the next issue (like serialised art should), more likely dissatisfaction with the realisation that you've just wasted $3-$4.</p>
<p>At the end of the day, there are still a lot of good things to read, however because of this 'decompressed' story telling there is no real point in getting it on a monthly basis (unless like Greg and his mini's, you wait for it to finish), and should just "wait for the trade".</p>
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		<title>By: Lynxara</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-2/#comment-242343</link>
		<dc:creator>Lynxara</dc:creator>
		<pubDate>Fri, 26 Oct 2007 23:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242343</guid>
		<description>Mr. A wants to have a word with you, Joe.</description>
		<content:encoded><![CDATA[<p>Mr. A wants to have a word with you, Joe.</p>
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		<title>By: Joe Rice</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-242223</link>
		<dc:creator>Joe Rice</dc:creator>
		<pubDate>Fri, 26 Oct 2007 20:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242223</guid>
		<description>It is the nature of some folks to see everything in two absolute shades.

It very, very rarely is a helpful or accurate way to look at anything.

(Alternate posts:  These people that only see in black and white are idiots!  The rest of us that see all the shades of grey are awesome!)</description>
		<content:encoded><![CDATA[<p>It is the nature of some folks to see everything in two absolute shades.</p>
<p>It very, very rarely is a helpful or accurate way to look at anything.</p>
<p>(Alternate posts:  These people that only see in black and white are idiots!  The rest of us that see all the shades of grey are awesome!)</p>
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		<title>By: Mike Loughlin</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-242181</link>
		<dc:creator>Mike Loughlin</dc:creator>
		<pubDate>Fri, 26 Oct 2007 19:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242181</guid>
		<description>Every comic does not need to be someone&#039;s first (I&#039;m thinking of mini-series, particularly), but every comic should have enough information to understand the characters and at least the immediate plot of that issue. 

Scavenger mentioned Dark Phoenix Saga- the first X-comic I bought was a reprint of part 3 in Classic X-Men. I only knew about the X-Men from cartoons, but I could at least at the gist of who the principals were and what they were doing. From there, I could decide whether or not to keep buying. Now, I feel like I have to start with issue 1 or I&#039;ll be lost.</description>
		<content:encoded><![CDATA[<p>Every comic does not need to be someone's first (I'm thinking of mini-series, particularly), but every comic should have enough information to understand the characters and at least the immediate plot of that issue. </p>
<p>Scavenger mentioned Dark Phoenix Saga- the first X-comic I bought was a reprint of part 3 in Classic X-Men. I only knew about the X-Men from cartoons, but I could at least at the gist of who the principals were and what they were doing. From there, I could decide whether or not to keep buying. Now, I feel like I have to start with issue 1 or I'll be lost.</p>
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		<title>By: Scavenger</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-242151</link>
		<dc:creator>Scavenger</dc:creator>
		<pubDate>Fri, 26 Oct 2007 18:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242151</guid>
		<description>The problem, imo, about &quot;decompression&quot; is that too often nothing happens for issues.  Look at Dark Phoenix...it&#039;s a single story that spans what, 10-12 issues?  And things are happening.  Even following the Hellfire prelude when we get into the true Jean is now Dark Phoenix, it&#039;s several issues with constant plot momentum.....and this from Chris Claremont who never met a story he couldn&#039;t add three more subplots to.

Compare that to, say, House of M.</description>
		<content:encoded><![CDATA[<p>The problem, imo, about "decompression" is that too often nothing happens for issues.  Look at Dark Phoenix...it's a single story that spans what, 10-12 issues?  And things are happening.  Even following the Hellfire prelude when we get into the true Jean is now Dark Phoenix, it's several issues with constant plot momentum.....and this from Chris Claremont who never met a story he couldn't add three more subplots to.</p>
<p>Compare that to, say, House of M.</p>
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		<title>By: fourthworlder</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-242065</link>
		<dc:creator>fourthworlder</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242065</guid>
		<description>If you look at the best Fantastic Four period from the sixties, there was basically one continual story that ran from issue #35 right through 67, including three annuals along the way. In #35 Reed and Sue announce their love, and in #64 they&#039;re still hunting for a honeymoon spot. Along the way the Frightful Four, the Inhumans, Galactus and the Surfer, and the Black Panther are all introduced and provided a myriad of meandering subplots.

At the same time in Thor Kirby and Lee were also letting their storylines roll from issue to issue, continually introducing new subplots and characters that would explode into climaxes a few issues later, even as even newer menaces and cosmic concepts were emerging.

Any new reader at that time must have faced a huge challenge in understanding what the hell was going on.
I think this was the sort of &quot;padding&quot; that DC letter writers were complaining about.</description>
		<content:encoded><![CDATA[<p>If you look at the best Fantastic Four period from the sixties, there was basically one continual story that ran from issue #35 right through 67, including three annuals along the way. In #35 Reed and Sue announce their love, and in #64 they're still hunting for a honeymoon spot. Along the way the Frightful Four, the Inhumans, Galactus and the Surfer, and the Black Panther are all introduced and provided a myriad of meandering subplots.</p>
<p>At the same time in Thor Kirby and Lee were also letting their storylines roll from issue to issue, continually introducing new subplots and characters that would explode into climaxes a few issues later, even as even newer menaces and cosmic concepts were emerging.</p>
<p>Any new reader at that time must have faced a huge challenge in understanding what the hell was going on.<br />
I think this was the sort of "padding" that DC letter writers were complaining about.</p>
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		<title>By: Rohan Williams</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-242042</link>
		<dc:creator>Rohan Williams</dc:creator>
		<pubDate>Fri, 26 Oct 2007 16:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-242042</guid>
		<description>Seavey said...
â€œIf you donâ€™t like it, donâ€™t buy it.â€

â€œI already donâ€™t buy it, and 800,000 people just like me donâ€™t buy it anymore either. Do you think thatâ€™s still a viable publishing strategy?â€ 
Out of curiousity, John, where did you get the idea that less people buy decompressed comics? Is there any evidence to back this up? Because it kinda seems like the decompressed comics are the big sellers.

I agree with Graeme Burk- the whole &quot;decompression&quot; argument is incredibly reductionist, IMO. It&#039;s just one way of telling stories, and it&#039;s not really as simple as this post would seem to indicate.</description>
		<content:encoded><![CDATA[<p>Seavey said...<br />
â€œIf you donâ€™t like it, donâ€™t buy it.â€</p>
<p>â€œI already donâ€™t buy it, and 800,000 people just like me donâ€™t buy it anymore either. Do you think thatâ€™s still a viable publishing strategy?â€<br />
Out of curiousity, John, where did you get the idea that less people buy decompressed comics? Is there any evidence to back this up? Because it kinda seems like the decompressed comics are the big sellers.</p>
<p>I agree with Graeme Burk- the whole "decompression" argument is incredibly reductionist, IMO. It's just one way of telling stories, and it's not really as simple as this post would seem to indicate.</p>
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		<title>By: suedenim</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-241945</link>
		<dc:creator>suedenim</dc:creator>
		<pubDate>Fri, 26 Oct 2007 13:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-241945</guid>
		<description>Lothor&#039;s correct, there was a lot more serialized storytelling going on back then than we think.  Reading Essential Marvel Two-In-One, I was struck by how much ongoing storyline there was.  Granted, it was a pretty *loose* sort of thing, and you certainly wouldn&#039;t be lost reading a random story in the middle of it, but the stories keep leading into and out of each other.</description>
		<content:encoded><![CDATA[<p>Lothor's correct, there was a lot more serialized storytelling going on back then than we think.  Reading Essential Marvel Two-In-One, I was struck by how much ongoing storyline there was.  Granted, it was a pretty *loose* sort of thing, and you certainly wouldn't be lost reading a random story in the middle of it, but the stories keep leading into and out of each other.</p>
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		<title>By: Stuart Moore</title>
		<link>http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/comment-page-1/#comment-241877</link>
		<dc:creator>Stuart Moore</dc:creator>
		<pubDate>Fri, 26 Oct 2007 11:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/2007/10/25/compressed-storytelling-versus-decompressed-storytelling-pros-and-cons/#comment-241877</guid>
		<description>You can find DC letter columns from the late &#039;60s where the fans complain about &quot;padding&quot; in Marvel books. (I think they were talking about the mushy stuff.)</description>
		<content:encoded><![CDATA[<p>You can find DC letter columns from the late '60s where the fans complain about "padding" in Marvel books. (I think they were talking about the mushy stuff.)</p>
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