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	<title>Comments on: John Seavey&#8217;s Storytelling Engines: Tales of the Zombie</title>
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	<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/</link>
	<description>Comic Book Resources Presents... Comics Should Be Good!</description>
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		<title>By: Rene</title>
		<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/comment-page-1/#comment-626895</link>
		<dc:creator>Rene</dc:creator>
		<pubDate>Wed, 26 Mar 2008 21:56:14 +0000</pubDate>
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		<description>Simon Garth being too passive as a zombie and unsympathetic when living is really the point of the whole series: social criticism was very much Steve Gerber&#039;s game. Garth is the shallow, greedy capitalist whose previous wasted life becomes even more tragic when he becomes a zombie.

The ever-changing supporting cast in his stories was also a way for Gerber to highlight a lot of different social phenomena in his stories. Like the one with the hedonistic swingers that use Garth as a toy.

But yeah, bitter irony and social criticism isn&#039;t always enjoyable or &quot;fun&quot; or commercially succesful, though.</description>
		<content:encoded><![CDATA[<p>Simon Garth being too passive as a zombie and unsympathetic when living is really the point of the whole series: social criticism was very much Steve Gerber&#8217;s game. Garth is the shallow, greedy capitalist whose previous wasted life becomes even more tragic when he becomes a zombie.</p>
<p>The ever-changing supporting cast in his stories was also a way for Gerber to highlight a lot of different social phenomena in his stories. Like the one with the hedonistic swingers that use Garth as a toy.</p>
<p>But yeah, bitter irony and social criticism isn&#8217;t always enjoyable or &#8220;fun&#8221; or commercially succesful, though.</p>
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		<title>By: Jeff Ryan</title>
		<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/comment-page-1/#comment-626459</link>
		<dc:creator>Jeff Ryan</dc:creator>
		<pubDate>Wed, 26 Mar 2008 16:21:02 +0000</pubDate>
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		<description>I&#039;d argue that there are two different McGuffin engines -- one about a place, one about an object. Stories about a place -- those giant James Michiner books, The Dreaming, Back to the Future -- and stories about objects -- Hellraiser, Heavy Metal, Red Violin, the short-lived TV show Gun. Places have more character than objects, and thus are easier to thurn into the main character of a story. Stories about objects are rarer.

A lot of creators kind of carry their own McGuffin around with them. Any surprise when the Ennis-written Punisher tangled with the Irish mob? Or when a new Chuck Dizon hero tanges with eco-terrorists? Or when anyone written by Peter David starts to be funnier than before?</description>
		<content:encoded><![CDATA[<p>I&#8217;d argue that there are two different McGuffin engines &#8212; one about a place, one about an object. Stories about a place &#8212; those giant James Michiner books, The Dreaming, Back to the Future &#8212; and stories about objects &#8212; Hellraiser, Heavy Metal, Red Violin, the short-lived TV show Gun. Places have more character than objects, and thus are easier to thurn into the main character of a story. Stories about objects are rarer.</p>
<p>A lot of creators kind of carry their own McGuffin around with them. Any surprise when the Ennis-written Punisher tangled with the Irish mob? Or when a new Chuck Dizon hero tanges with eco-terrorists? Or when anyone written by Peter David starts to be funnier than before?</p>
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		<title>By: ks</title>
		<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/comment-page-1/#comment-625936</link>
		<dc:creator>ks</dc:creator>
		<pubDate>Wed, 26 Mar 2008 07:42:10 +0000</pubDate>
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		<description>Kind of like the book &quot;Pillars of the Earth&quot; which follows the building of a cathedral in England. Good book.</description>
		<content:encoded><![CDATA[<p>Kind of like the book &#8220;Pillars of the Earth&#8221; which follows the building of a cathedral in England. Good book.</p>
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		<title>By: FunkyGreenJerusalem</title>
		<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/comment-page-1/#comment-625603</link>
		<dc:creator>FunkyGreenJerusalem</dc:creator>
		<pubDate>Wed, 26 Mar 2008 01:42:25 +0000</pubDate>
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		<description>I think you should&#039;ve mentioned that the series was started by Gerber - the man who would make the lack of an engine a strength.</description>
		<content:encoded><![CDATA[<p>I think you should&#8217;ve mentioned that the series was started by Gerber &#8211; the man who would make the lack of an engine a strength.</p>
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		<title>By: Asad</title>
		<link>http://goodcomics.comicbookresources.com/2008/03/25/john-seaveys-storytelling-engines-tales-of-the-zombie/comment-page-1/#comment-625484</link>
		<dc:creator>Asad</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:32:32 +0000</pubDate>
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		<description>I never thought of centering a story around an object. Interesting idea</description>
		<content:encoded><![CDATA[<p>I never thought of centering a story around an object. Interesting idea</p>
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