CBR Live! Archive
Let's Go to Utah! #1-3 Review
- by Brian Cronin
- in Comic Reviews
Dave Chisholm's Let's Go to Utah! surprised me - I thought it was going to be one thing, and it was a whole other thing entirely.

I first came across Dave Chisholm's work when he tried out for last year's Comic Book Idol. Taking a look at his sample pages, I thought his work had a nice, Oni-esque quality to it - sort of like a Jason Alexander or a Steve Rolston.
Here is a page that reminded me of them...

However, when I actually read the first three issues of Let's Go to Utah!, his style really wasn't like those fellows at all - it was a lot sketchier, and to be honest, I think less polished.
His layouts were quite nice, but the execution of the strong layouts seemed lacking to me - almost unfinished at times.
Take this establishing shot of one of the two main characters of the title...

The scene is set nicely, but the facial expressions are not really defined well.
And look at the anatomy of the character in the following page...

The proportions seem to be way off and the anatomy doesn't seem to follow, either. The demon part of the drawing is executed nicely, though.
The finale of the first issue is handled well...

But really, thoughout the story, there is a great unevenness to the art. Chisholm tells his story well with the artwork, but the actual figures are uneven - some look a good deal more polished than others. This is almost certainly a matter of experience - bad storytelling is far more troublesome of a problem than uneven execution, so I have no doubt that Chisholm will improve in the art department (and he does get better as the issues move on).
However, while I was not expecting much out of the story department, Chisholm surprised me with a pretty strong story (especially for such a simple concept). The book stars a young college student named Dave who begins to have horrible nightmares that push him towards Utah, of all places. Eventually, Dave resolves to head to Utah, but since he needs a ride to get there, a friend of a friend of a friend named Lief volunteers to drive, and hilarity ensues - as Lief is not exactly all right in the head, but his piccadilos are not just "speeds" or "won't chip in for gas" but rather "kills people."
Chisholm handles Dave's reaction to what is going on quite nicely, especially when Dave escapes, only to find that he might be better off with the devil he knows.
It's not exactly heady stuff, but it is a fun story that takes full advantage of the serial nature of comics, as each stop on the way can be an issue, more or less.
So while his art needs improvement (and he is getting there), Chisholm's story is intriguing.
If you're interested in this series (#4 JUST came out), you can buy them at IndyPlanet here.
- Posted on June 4, 2008 @ 03:20 AM






13 Comments
dave
June 4, 2008 at 8:55 am
thanks for the review!
Ryan
June 4, 2008 at 9:29 am
I have really enjoyed this series, and have found that even if some of the proportions are not perfect, the style in consistent and matches the story well.
Jonas
June 4, 2008 at 1:47 pm
Nice review. I think Chisholm's style works to support the story. Some established artists in the industry don't draw half as detailed.
Hank
June 4, 2008 at 2:34 pm
While there is the occasional not-so-great-panel, the great majority of Dave's work is really well crafted. His storytelling, first and foremost, is particularly captivating and draws the reader in with nuance and sly humor that is all too rarely seen in any medium, much less comics. I like that the style is somewhat flexible and something less than anatomical, certainly it adds to the otherworldly aspects of a story about a boy with bad dreams. Also, I must say in admiration that Dave Chisholm has the best damn work ethic I've ever seen. He's currently deep in issue seven of this series after having only started out sometime last August, (I think). Wowee.
Eric Iverson
June 4, 2008 at 4:12 pm
This is an awesome story, with great characters, unexpected twists, and clever dialog. If a studio doesn't buy the film rights to 'Utah, I'll be shocked.
Francine
June 6, 2008 at 8:42 pm
Yeah, not bad. I like the art style and can forgive odd proportions if the theme is strong. Good job Dave. Utah loves you!
Allen
June 9, 2008 at 11:27 am
I think the great thing about this book is not in a fine realistic detail, but letting those loose inks and really fluid gestures create the atmosphere of a rollercoaster ride and as you turn every page, the ride and worse and worse until a complete halt at the end of the issue. If you wanted detail, look to the supehero genre to sate that appetite but you wont get it here, and that's why its amazing. This book wasn't demanding for the attention of perfection, but to gain an emotional feel as if you were Dave, you were that unfortunate guy who took that stranger's offer and so many things go in your mind as you take the ride.
As for Chisholm himself, give him a few more years and more work under his belt but he's definitely a guy to keep your eyes out for.
Brian Cronin
June 9, 2008 at 2:45 pm
I'm sure Chisholm was going for a certain type of looseness with his pencils.
That said, that does not explain the inconsistent (and often just flat out poor) depictions of anatomy and proportions in the series. Look at the third page (the one with Dave in the passenger seat), that is the best example of the problems I had with the artwork - the anatomy is poor and the spatial representation is, as well, and neither of those were done for story reasons - it was just a poorly drawn panel.
It popped up with less frequency as the issues went on, but it is still a notable concern (hence me, you know, noting it
) and "bad anatomy" is not something that is a hallmark of non-superhero work - it comes up in most comic book work.
This is not to say that anatomy HAS to conform to certain pre-established proportions - of course not - Paul Pope's anatomy is just as good as Art Spiegelman's whose anatomy is just as good as John Cassaday, etc.- but the problem is when you apply the anatomy inconsistently - if there was a story reason for the bad anatomy in the aforementioned panel, okay, but there was not - and that was a problem I had throughout the issues (less as it went on, which is a good sign of artist growth).
dave c.
June 9, 2008 at 3:07 pm
my main goal is to tell a compelling story as effectively as possible.
my 2nd goal is to consistently improve.
it's been about a year since i started taking this seriously, and i'm having a blast doing it.
i'm just glad that i'm capable enough to entertain a handful of people with my work.
thanks for checking out my work, brian!
Brian Cronin
June 9, 2008 at 3:17 pm
Yeah, that's what I thought, Dave.
Isn't this, like, your first actual comic book?
So of course you're still growing as an artist - the most important thing that I see is that you have the storytelling stuff down - that's the hardest thing for artists to learn (if they don't already have it down).
dave c.
June 9, 2008 at 3:25 pm
yes sir.
it's my first time.
i mainly play and write music--i'm starting grad school for jazz composition and performance in the fall...should be a good time. i just woke up one day last fall and had this story in my head and i absolutely had to get it out. i'm glad you decided to check it out--and i'm stoked for you to read the next 3 issues. it's 9 total, so i'm almost done drawing it.
Journalista - the news weblog of The Comics Journal » Blog Archive » June 4, 2008: Brian Braddock does not like Mondays
June 13, 2008 at 10:51 pm
[...] Brian Cronin on the first three issues of Dave Chisholm’s Let’s Go to Utah! (Above: sequence from [...]
kinslow
June 14, 2008 at 9:09 am
I have really enjoyed this book.
I think the story is very strong and the twists have me guessing every issue. Dave's handling of the dialogue is top notch with very realistic back and forth between the characters. I love the spots in some diner as Leif and Dave banter with a waitress.
The art is a little uneven I agree but it seems to stem for Dave's enthusiasm to get to the next page. One of the best things about the art is the dynamic page layout. Each panel contributes to telling the story smoothly and supports the story well.