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	<title>Comments on: Cronin Theory of Comics - It is Easier for a Good Artist to Break In</title>
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	<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/</link>
	<description>Comic Book Resources Presents... Comics Should Be Good!</description>
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		<title>By: Dalarsco</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699929</link>
		<dc:creator>Dalarsco</dc:creator>
		<pubDate>Tue, 06 Jan 2009 21:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699929</guid>
		<description>Many companies are willing to give an artist work if they send in a nice portfolio.  There are contests like CB Cebulski&#039;s Chesterquest.  New artists are even discovered at conventions.  But most editors won&#039;t even look at stuff by someone without some publishing under their belt.</description>
		<content:encoded><![CDATA[<p>Many companies are willing to give an artist work if they send in a nice portfolio.  There are contests like CB Cebulski's Chesterquest.  New artists are even discovered at conventions.  But most editors won't even look at stuff by someone without some publishing under their belt.</p>
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		<title>By: jazzbo</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699896</link>
		<dc:creator>jazzbo</dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699896</guid>
		<description>Bright-Raven: But you still can&#039;t really take just a quick glance at a script and determine if it&#039;s good, though. You can weed out the obviously bad pretty quickly, but after that it requires a lot more effort to determine if the script is good, does it not? I&#039;m not an editor, so I know I&#039;m not an expert on this. But you don&#039;t see too many editors willing to look at unsolicited scripts at a comic con the way you do artwork.</description>
		<content:encoded><![CDATA[<p>Bright-Raven: But you still can't really take just a quick glance at a script and determine if it's good, though. You can weed out the obviously bad pretty quickly, but after that it requires a lot more effort to determine if the script is good, does it not? I'm not an editor, so I know I'm not an expert on this. But you don't see too many editors willing to look at unsolicited scripts at a comic con the way you do artwork.</p>
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		<title>By: Bright-Raven</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699810</link>
		<dc:creator>Bright-Raven</dc:creator>
		<pubDate>Tue, 06 Jan 2009 07:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699810</guid>
		<description>Jazzbo: &quot;You can&#039;t take a five second glance at my script and tell if it&#039;s any good or not...&quot;

I can take a quick (albeit not a &#039;five second&quot;) glance at a script and potentially determine the basic level of technical quality. I&#039;ve had countless people send me scripts where they didn&#039;t capitalize or punctuate anything correctly. Obviously no matter what the story may have been, they lacked the technical skills to be an effective author, and if you happen to be one of those people, you&#039;ll get a handy dandy rejection slip too. 

And sometimes, it&#039;s just one thing that determines the quality of a script. For example, one guy posted the first four or six pages of his comic that he wanted to pitch to Image up on their message boards a few years back. He had something like fifty-seven cuss words in four pages of comic. The art was gorgeous, and his plot was sound, but who wants to read about a guy who cusses everything third word? That alone was a deal breaker. His book has not been published - by Image or anyone else - to my knowledge. 

So yes, there are ways to tell at times.</description>
		<content:encoded><![CDATA[<p>Jazzbo: "You can't take a five second glance at my script and tell if it's any good or not..."</p>
<p>I can take a quick (albeit not a 'five second") glance at a script and potentially determine the basic level of technical quality. I've had countless people send me scripts where they didn't capitalize or punctuate anything correctly. Obviously no matter what the story may have been, they lacked the technical skills to be an effective author, and if you happen to be one of those people, you'll get a handy dandy rejection slip too. </p>
<p>And sometimes, it's just one thing that determines the quality of a script. For example, one guy posted the first four or six pages of his comic that he wanted to pitch to Image up on their message boards a few years back. He had something like fifty-seven cuss words in four pages of comic. The art was gorgeous, and his plot was sound, but who wants to read about a guy who cusses everything third word? That alone was a deal breaker. His book has not been published - by Image or anyone else - to my knowledge. </p>
<p>So yes, there are ways to tell at times.</p>
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		<title>By: Anonymous</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699806</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699806</guid>
		<description>“Writing something that is actually good is no easier than drawing something that is actually good.”

Sure. I’m not up to arguing that Shakespeare is any better or worse than Michelangelo, say.

Well I&#039;d say Michelangelo had a harder job then Shakespeare. Shakespeare cranked out a lot of plays in the amount of time that it took Michelangelo to paint the Sistine Chapel.</description>
		<content:encoded><![CDATA[<p>“Writing something that is actually good is no easier than drawing something that is actually good.”</p>
<p>Sure. I’m not up to arguing that Shakespeare is any better or worse than Michelangelo, say.</p>
<p>Well I'd say Michelangelo had a harder job then Shakespeare. Shakespeare cranked out a lot of plays in the amount of time that it took Michelangelo to paint the Sistine Chapel.</p>
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		<title>By: Jim Yelton</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699782</link>
		<dc:creator>Jim Yelton</dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699782</guid>
		<description>I really love RAB&#039;s point about writers having a harder time getting notice during public appearances/conventions. Made me think of one of my first con appearances. Our small press operation had a pretty cool table set up with awesome full color artwork on our banner and lots of cool posters, coffee mugs, and of course, our books. A guy approached and took his time checking out our wares and asked what the books were about. Now, keep in mind, our books are illustrated novels...not full prose text, but not exactly full-blown graphic novels either.

After indicating he was impressed with the artwork and the look of our characters, he asked which one of the creators I was. I told him I was the creator and writer of each book and his response was, and I quote, &quot;Oh, so you&#039;re just the writer? Do you have the artists here with you?&quot;

When I explained that the artists were taking a break from the table, he said he&#039;d return later to chat with them. Now, we have a running joke about how I spent years working on these characters, wrote the novels which gave the artists a story to illustrate with their great artwork, founded the company, and used my own money to publish the books and am &quot;just the writer.&quot;

As has also been pointed out, it&#039;s so easy and less time-consuming to discover if you like an unknown artist...just look at their work. To find out if you like an unknown writer, you have to actually put time into reading at least a few pages of their stuff.</description>
		<content:encoded><![CDATA[<p>I really love RAB's point about writers having a harder time getting notice during public appearances/conventions. Made me think of one of my first con appearances. Our small press operation had a pretty cool table set up with awesome full color artwork on our banner and lots of cool posters, coffee mugs, and of course, our books. A guy approached and took his time checking out our wares and asked what the books were about. Now, keep in mind, our books are illustrated novels...not full prose text, but not exactly full-blown graphic novels either.</p>
<p>After indicating he was impressed with the artwork and the look of our characters, he asked which one of the creators I was. I told him I was the creator and writer of each book and his response was, and I quote, "Oh, so you're just the writer? Do you have the artists here with you?"</p>
<p>When I explained that the artists were taking a break from the table, he said he'd return later to chat with them. Now, we have a running joke about how I spent years working on these characters, wrote the novels which gave the artists a story to illustrate with their great artwork, founded the company, and used my own money to publish the books and am "just the writer."</p>
<p>As has also been pointed out, it's so easy and less time-consuming to discover if you like an unknown artist...just look at their work. To find out if you like an unknown writer, you have to actually put time into reading at least a few pages of their stuff.</p>
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		<title>By: Carl</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699777</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Mon, 05 Jan 2009 20:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699777</guid>
		<description>I&#039;d also point out that DC isn&#039;t going to have a problem if a guy submits a drawing of Superman as an example of their work.  An unsolicited original Superman story will bring lawyers into the mix because of the possibility that some future work by another writer might involve a similar concept.</description>
		<content:encoded><![CDATA[<p>I'd also point out that DC isn't going to have a problem if a guy submits a drawing of Superman as an example of their work.  An unsolicited original Superman story will bring lawyers into the mix because of the possibility that some future work by another writer might involve a similar concept.</p>
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		<title>By: jazzbo</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699705</link>
		<dc:creator>jazzbo</dc:creator>
		<pubDate>Mon, 05 Jan 2009 08:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699705</guid>
		<description>Well, I guess we could argue whether something taking less time means it&#039;s easier. It may take less time to perform brain surgery than to paint the outside of a house, but that doesn&#039;t make it easier. But yes, I agree that for the vast majority of people, writing a comic should be less work than drawing a comic.</description>
		<content:encoded><![CDATA[<p>Well, I guess we could argue whether something taking less time means it's easier. It may take less time to perform brain surgery than to paint the outside of a house, but that doesn't make it easier. But yes, I agree that for the vast majority of people, writing a comic should be less work than drawing a comic.</p>
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		<title>By: MarkAndrew</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699683</link>
		<dc:creator>MarkAndrew</dc:creator>
		<pubDate>Mon, 05 Jan 2009 05:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699683</guid>
		<description>&quot;Writing something that is actually good is no easier than drawing something that is actually good.&quot;

Sure.  I&#039;m not up to arguing that Shakespeare is any better or worse than Michelangelo, say.

But that&#039;s kind of irrelevant to the specific question.

Writing a decent, 22 page mainstream comic script in the month-or-so you have to work with is faaaarrrr less work intensive...  And, therefore, easier than drawing a 22 page comic script in the same amount of time.</description>
		<content:encoded><![CDATA[<p>"Writing something that is actually good is no easier than drawing something that is actually good."</p>
<p>Sure.  I'm not up to arguing that Shakespeare is any better or worse than Michelangelo, say.</p>
<p>But that's kind of irrelevant to the specific question.</p>
<p>Writing a decent, 22 page mainstream comic script in the month-or-so you have to work with is faaaarrrr less work intensive...  And, therefore, easier than drawing a 22 page comic script in the same amount of time.</p>
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		<title>By: jazzbo</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699679</link>
		<dc:creator>jazzbo</dc:creator>
		<pubDate>Mon, 05 Jan 2009 05:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699679</guid>
		<description>Writing something that is actually good is no easier than drawing something that is actually good. I can draw a comic well enough that people could tell more or less what&#039;s happening on the page. Doesn&#039;t mean it would be any good. I think people are a lot more likely to think writing is easier because in some form most people write. I&#039;m writing right now. Doesn&#039;t mean anyone wants to read it. Anyone that thinks writing is easier has obviously never tried to be a writer. I&#039;ve had dozens of short stories published, as well as a novella, and I can&#039;t get anyone to look at any of my comic scripts. Nor can I get my first novel published. Now maybe it&#039;s because they suck, but in the case of the comic scripts I think it&#039;s at least in part because it&#039;s way harder to break in as a new writer these days than a new artist. You can&#039;t take a 5 second glance at my comic script and determine if it&#039;s good or not.</description>
		<content:encoded><![CDATA[<p>Writing something that is actually good is no easier than drawing something that is actually good. I can draw a comic well enough that people could tell more or less what's happening on the page. Doesn't mean it would be any good. I think people are a lot more likely to think writing is easier because in some form most people write. I'm writing right now. Doesn't mean anyone wants to read it. Anyone that thinks writing is easier has obviously never tried to be a writer. I've had dozens of short stories published, as well as a novella, and I can't get anyone to look at any of my comic scripts. Nor can I get my first novel published. Now maybe it's because they suck, but in the case of the comic scripts I think it's at least in part because it's way harder to break in as a new writer these days than a new artist. You can't take a 5 second glance at my comic script and determine if it's good or not.</p>
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		<title>By: Bright-Raven</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699662</link>
		<dc:creator>Bright-Raven</dc:creator>
		<pubDate>Mon, 05 Jan 2009 03:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699662</guid>
		<description>What is easy is being able to well whether you like the basic look of an artist&#039;s work. But whether you like the surface appearance of an artist&#039;s work or not isn&#039;t what determines the level of quality of their work.  There are a multitude of other elements that need to be properly examined and judged before an artist is hired (if the editor is doing their job properly, that is). I could probably list such elements for the next two days.

Judging writing is equally as challenging in terms of time consumption, but it really breaks down to four key elements:

1) Does this story&#039;s concept and plot make sense, both in its internal structure and in the greater context of the character&#039;s history (if such is applicable)?

2) Is the characterization consistent and logical, both within the context of the story itself, and within the greater context of the characters&#039; histories, and if not, is the discrepancy explained within the story without hampering the plot or pacing of the story? (Or that of stories that came before, for that matter.) 

3) Does the story have a finite and FINAL resolution, does the author know what that resolution is and how to get there, and are we (the publisher) willing to commit to that track to its end, regardless of the sales? 

4) Is this story unique enough in its presentation so as not to be perceived as derived from previous works, be it from the author themselves, or the works of others? 

Now, while those four elements are relatively simple to understand, judging to what extent a given work adheres to those elements, and whether or not it&#039;s enough to warrant pursuing publication, can be an extremely difficult process. Today, it seems to me that publishers prefer to just skate by on the reputations of authors who at least at one time in their careers met these qualifications enough to gain some notoriety for it, and are just returning to the well far too often, without concern for the damages the results are causing both their properties and the writers themselves.</description>
		<content:encoded><![CDATA[<p>What is easy is being able to well whether you like the basic look of an artist's work. But whether you like the surface appearance of an artist's work or not isn't what determines the level of quality of their work.  There are a multitude of other elements that need to be properly examined and judged before an artist is hired (if the editor is doing their job properly, that is). I could probably list such elements for the next two days.</p>
<p>Judging writing is equally as challenging in terms of time consumption, but it really breaks down to four key elements:</p>
<p>1) Does this story's concept and plot make sense, both in its internal structure and in the greater context of the character's history (if such is applicable)?</p>
<p>2) Is the characterization consistent and logical, both within the context of the story itself, and within the greater context of the characters' histories, and if not, is the discrepancy explained within the story without hampering the plot or pacing of the story? (Or that of stories that came before, for that matter.) </p>
<p>3) Does the story have a finite and FINAL resolution, does the author know what that resolution is and how to get there, and are we (the publisher) willing to commit to that track to its end, regardless of the sales? </p>
<p>4) Is this story unique enough in its presentation so as not to be perceived as derived from previous works, be it from the author themselves, or the works of others? </p>
<p>Now, while those four elements are relatively simple to understand, judging to what extent a given work adheres to those elements, and whether or not it's enough to warrant pursuing publication, can be an extremely difficult process. Today, it seems to me that publishers prefer to just skate by on the reputations of authors who at least at one time in their careers met these qualifications enough to gain some notoriety for it, and are just returning to the well far too often, without concern for the damages the results are causing both their properties and the writers themselves.</p>
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		<title>By: Dan Felty</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699646</link>
		<dc:creator>Dan Felty</dc:creator>
		<pubDate>Mon, 05 Jan 2009 01:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699646</guid>
		<description>The best way to break into comics is to make comics to shop around, which adds another difficulty for writers.  Comics must have art, so a creator who writes exclusively needs a second person involved.</description>
		<content:encoded><![CDATA[<p>The best way to break into comics is to make comics to shop around, which adds another difficulty for writers.  Comics must have art, so a creator who writes exclusively needs a second person involved.</p>
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		<title>By: Anonymous</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699640</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Jan 2009 00:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699640</guid>
		<description>It takes a certain amount of skill and dedication to be even a mediocre artist. Even someone like Rob Liefeld who ignores a lot of basic drawing principles. It also should be mentioned comics is not a lucrative field for artists. We lose a lot of talent to animation, video game and film pre production,  and advertising.</description>
		<content:encoded><![CDATA[<p>It takes a certain amount of skill and dedication to be even a mediocre artist. Even someone like Rob Liefeld who ignores a lot of basic drawing principles. It also should be mentioned comics is not a lucrative field for artists. We lose a lot of talent to animation, video game and film pre production,  and advertising.</p>
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		<title>By: Graeme Burk</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699627</link>
		<dc:creator>Graeme Burk</dc:creator>
		<pubDate>Sun, 04 Jan 2009 22:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699627</guid>
		<description>You&#039;re missing something here though. It&#039;s also easier to have an artist break in to comics today than it is for a writer. Here&#039;s a case in point: several publishers at Comicon are happy to have artists drop by samples for comment, evaluation, even work. There&#039;s even fewer ways for writers to do this. The slush pile, such as there is one in comics today, is generally oriented towards artists.

Which makes sense. You can look an artist&#039;s work and get an instant reaction mostly. Writing, well that means reading, which means time. Which is something editors don&#039;t have.

Back in the day, the major and minor publishers had a way for new writers to pitch stuff. Hardly any of them do any more.</description>
		<content:encoded><![CDATA[<p>You're missing something here though. It's also easier to have an artist break in to comics today than it is for a writer. Here's a case in point: several publishers at Comicon are happy to have artists drop by samples for comment, evaluation, even work. There's even fewer ways for writers to do this. The slush pile, such as there is one in comics today, is generally oriented towards artists.</p>
<p>Which makes sense. You can look an artist's work and get an instant reaction mostly. Writing, well that means reading, which means time. Which is something editors don't have.</p>
<p>Back in the day, the major and minor publishers had a way for new writers to pitch stuff. Hardly any of them do any more.</p>
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		<title>By: MarkAndrew</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699625</link>
		<dc:creator>MarkAndrew</dc:creator>
		<pubDate>Sun, 04 Jan 2009 22:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699625</guid>
		<description>And writing is easier than drawing, s&#039;well.  There aren&#039;t a lot of Grant Morrisons or Steve Gerbers out there, but there are probably more people who can WRITE an adequate comic book given monthly deadlines than DRAW an adequate comic book in the same span of time.</description>
		<content:encoded><![CDATA[<p>And writing is easier than drawing, s'well.  There aren't a lot of Grant Morrisons or Steve Gerbers out there, but there are probably more people who can WRITE an adequate comic book given monthly deadlines than DRAW an adequate comic book in the same span of time.</p>
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		<title>By: RAB</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699621</link>
		<dc:creator>RAB</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699621</guid>
		<description>Any comics writer who has had to contemplate the futility of approaching an editor at a convention and saying &quot;Will you look through my portfolio...of, er, scripts?&quot; could have told you how pointless our existence is.  

And yes, writers can write several stories in the time it takes artists to draw one, so fewer are needed to fill publishing slots at any given moment.  And we very rarely get to set up tables in &quot;Writer&#039;s Alley&quot; and have people commission us to write quick character sketches or pithy caption boxes as an extra source of income.  Sexy people do not often come up to us and ask &quot;Will you write me into a story?&quot;  (Okay, in fairness that has actually happened to me, but only the once.)

The one saving grace in all this is that creative people (in any medium) do not thrive by merely meeting someone else&#039;s need for a quantity of output, but by creating a demand for their unique stuff over and in addition to whatever else is out there.  A Jeff Parker or a Fred Van Lente create an audience for work written by Jeff Parker or Fred Van Lente, regardless of what other titles are available.  An editor may only have a certain number of jobs to offer writers in a given year...but your real competition is not other writers vying for those spots; it&#039;s apathy.

But it is still really hard.</description>
		<content:encoded><![CDATA[<p>Any comics writer who has had to contemplate the futility of approaching an editor at a convention and saying "Will you look through my portfolio...of, er, scripts?" could have told you how pointless our existence is.  </p>
<p>And yes, writers can write several stories in the time it takes artists to draw one, so fewer are needed to fill publishing slots at any given moment.  And we very rarely get to set up tables in "Writer's Alley" and have people commission us to write quick character sketches or pithy caption boxes as an extra source of income.  Sexy people do not often come up to us and ask "Will you write me into a story?"  (Okay, in fairness that has actually happened to me, but only the once.)</p>
<p>The one saving grace in all this is that creative people (in any medium) do not thrive by merely meeting someone else's need for a quantity of output, but by creating a demand for their unique stuff over and in addition to whatever else is out there.  A Jeff Parker or a Fred Van Lente create an audience for work written by Jeff Parker or Fred Van Lente, regardless of what other titles are available.  An editor may only have a certain number of jobs to offer writers in a given year...but your real competition is not other writers vying for those spots; it's apathy.</p>
<p>But it is still really hard.</p>
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		<title>By: Blaquesaber</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699619</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699619</guid>
		<description>What is &quot;good&quot; though?  Story telling, anatomy, deadlines, style?  I don&#039;t know of many artists who have all four.</description>
		<content:encoded><![CDATA[<p>What is "good" though?  Story telling, anatomy, deadlines, style?  I don't know of many artists who have all four.</p>
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		<title>By: Jack Tango</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699615</link>
		<dc:creator>Jack Tango</dc:creator>
		<pubDate>Sun, 04 Jan 2009 20:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699615</guid>
		<description>I agree wholeheartedly. I&#039;ve heard about these &quot;good writers&quot; that Marvel has (Matt Fraction? Jason Aaron? Daniel Way? Other people I don&#039;t know?) but I haven&#039;t checked out because, quite frankly, I&#039;m not interested in the characters they&#039;re working on. Good artists are much easier to find.</description>
		<content:encoded><![CDATA[<p>I agree wholeheartedly. I've heard about these "good writers" that Marvel has (Matt Fraction? Jason Aaron? Daniel Way? Other people I don't know?) but I haven't checked out because, quite frankly, I'm not interested in the characters they're working on. Good artists are much easier to find.</p>
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	<item>
		<title>By: Bill Reed</title>
		<link>http://goodcomics.comicbookresources.com/2009/01/04/cronin-theory-of-comics-it-is-easier-for-a-good-artist-to-break-in/comment-page-1/#comment-699614</link>
		<dc:creator>Bill Reed</dc:creator>
		<pubDate>Sun, 04 Jan 2009 20:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://goodcomics.comicbookresources.com/?p=21540#comment-699614</guid>
		<description>Yes. Good art you can tell on a glance. Two glances, if you&#039;re thorough. Good writing is harder to decipher, and, let&#039;s be honest, less consistent.</description>
		<content:encoded><![CDATA[<p>Yes. Good art you can tell on a glance. Two glances, if you're thorough. Good writing is harder to decipher, and, let's be honest, less consistent.</p>
]]></content:encoded>
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