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Storytelling Engines

John Seavey’s Storytelling Engines: Monster of Frankenstein

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.

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John Seavey’s Storytelling Engines: Batman and the Outsiders

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.

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John Seavey’s Storytelling Engines: Legion of Super-Heroes

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.

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John Seavey’s Storytelling Engines: Moon Knight

  • by Brian Cronin
  • Wednesday, April 16th, 2008 at 6:49 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.

Storytelling Engines: Moon Knight
(or “The Modern Hero”)
Moon Knight isn’t exactly what you’d call a “big name” in the superhero comics business. Oh, he’s had […]

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John Seavey’s Storytelling Engines: The Unknown Soldier

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: The Unknown Soldier
(or “How Real Is ‘Too Real’?”)
Other war comics might be more famous, might have had better creative teams on them, […]

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John Seavey’s Storytelling Engines: Booster Gold

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Booster Gold
(or “The ‘Hero’s Journey’ Just Led Down A Mineshaft”)
Booster Gold is a relative rarity in the universe of storytelling engines we’ve looked […]

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John Seavey’s Storytelling Engines: Tales of the Zombie

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Tales of the Zombie
(or “The Macguffin”)
At first, ‘Tales of the Zombie’ can seem like a frustrating series to get into. The protagonist, Simon […]

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John Seavey’s Storytelling Engines: Aquaman

  • by Brian Cronin
  • Thursday, March 13th, 2008 at 10:21 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Aquaman
(or “Whither Aquaman?”)
In many ways, Aquaman’s storytelling engine began in a similar way as Green Arrow’s; to wit, there wasn’t much of one. […]

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John Seavey’s Storytelling Engines: Green Arrow

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Green Arrow
(or “There Ain’t No ‘There’ There!”)
Boy, does Green Arrow have a lot of trick arrows. In ‘Showcase Presents Green Arrow Volume One’, […]

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John Seavey’s Storytelling Engines: Doctor Strange

  • by Brian Cronin
  • Tuesday, February 26th, 2008 at 6:50 PM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Doctor Strange
(or “Different Singer, Same Song”)
For those of you who want to know exactly how important a storytelling engine is to sustaining an […]

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John Seavey’s Storytelling Engines: Marvel Saga

  • by Brian Cronin
  • Tuesday, February 19th, 2008 at 5:39 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Marvel Saga
(or “Night Of The Living Document”)
Despite what a lot of people might believe about comics fans, we do understand that the world […]

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John Seavey’s Storytelling Engines: Savage Sword of Conan

  • by Brian Cronin
  • Tuesday, February 12th, 2008 at 11:20 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Savage Sword of Conan
(or “Why, Yes, I Am About To Compare ‘Conan’ To ‘Mystery Science Theater 3000′”)
‘Savage Sword of Conan, Volume One’ represents […]

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John Seavey’s Storytelling Engines: Supergirl

  • by Brian Cronin
  • Wednesday, February 6th, 2008 at 9:30 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Supergirl
(or “Keeping the Important Flaws”)
One doesn’t generally think of early Silver Age stories as “character-driven”; during the era when Mort Weisinger edited the […]

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John Seavey’s Storytelling Engines: Savage Dragon

  • by Brian Cronin
  • Tuesday, January 29th, 2008 at 8:28 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Savage Dragon
(or “Working Without A Net”)
We’ve done a lot of discussing of storytelling engines in this column over the last year or so, […]

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John Seavey’s Storytelling Engines: Adam Strange

  • by Brian Cronin
  • Tuesday, January 22nd, 2008 at 11:48 AM EST

Here’s the latest Storytelling Engine from John Seavey. Click here to read John’s description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Adam Strange
(or “Perils Of The Shared Universe!”)
I’ve talked before in this series of columns on how linking different fictional characters in a shared […]

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