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Storytelling Engines

John Seavey's Storytelling Engines: Bat Lash

Whenever John Seavey does a new Storytelling Engine, we'll have it here. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Bat Lash
(or "Right Story, Wrong Reality")
Looking back over "Bat Lash", as it's presented in the latest "Showcase Presents" volume, [...]

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John Seavey's Storytelling Engines: Darkman

  • by Brian Cronin
  • Wednesday, April 22nd, 2009 at 7:50 AM EST

Here's the latest, and for now, the FINAL Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Darkman
(or "The Kitchen-Sink Superhero")
Sam Raimi's been pretty open about two things when it comes to the creation of [...]

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John Seavey's Storytelling Engines: Doom Patrol

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Doom Patrol
(or "Synergy And Synchronicity")
Among comic book historians, there's a lot of discussion over the origins of the Doom Patrol. Not the actual [...]

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John Seavey's Storytelling Engines: Battletech

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Battletech
(or "Subverting History")
I'm not saying anything particularly new when I say that science fiction is rarely about the actual future. It's really more [...]

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John Seavey's Storytelling Engines: Ambush Bug

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Ambush Bug
(or "They Thought Him Up!")
The sub-title, for those of you not familiar with Keith Giffen's nigh-legendary humor creation, refers to Giffen's "secret [...]

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John Seavey's Storytelling Engines: Sherlock Holmes

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Sherlock Holmes
(or "The Ultimate Success")

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John Seavey's Storytelling Engines: Marvel Horror, Part Two

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Marvel Horror, Part Two
(or "At Long Last, Failure!")
"Wait a second!" I hear you asking. "The only long-running series you've done two columns on [...]

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John Seavey's Storytelling Engines: Strange Adventures

  • by Brian Cronin
  • Tuesday, January 20th, 2009 at 7:00 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Strange Adventures
(or "Storytelling Paleontology")
When we look at 'Strange Adventures', the 50s science-fiction anthology comic published by DC, it's worth asking the question, "Is [...]

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John Seavey's Storytelling Engines: The Muppet Show

  • by Brian Cronin
  • Wednesday, January 14th, 2009 at 10:41 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented. John didn't think that this installment was comic book related, but he must have missed the news that Boom! is doing a Muppet Show comic [...]

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John Seavey's Storytelling Engines: Sgt. Rock

  • by Brian Cronin
  • Tuesday, January 6th, 2009 at 11:08 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Sgt. Rock
(or "A Rock-Solid Character Study")
For all that I frequently talk in these columns about the need to consider the entire set-up of a [...]

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John Seavey's Storytelling Engines: George Romero's "Dead" Films

  • by Brian Cronin
  • Wednesday, December 3rd, 2008 at 11:23 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: George Romero's "Dead" Films
Normally, when I talk about a series' storytelling engine, what I'm really doing is trying to take a look at a [...]

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John Seavey's Storytelling Engines: James Bond

  • by Brian Cronin
  • Wednesday, November 26th, 2008 at 11:30 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: James Bond
(or "The Dreaded Reboot")
Even its detractors would have to admit that the James Bond film series is a genuinely astonishing achievement. Even the [...]

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John Seavey's Storytelling Engines: Firefly

  • by Brian Cronin
  • Tuesday, November 18th, 2008 at 10:35 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Firefly
(or "The Real World Tells Stories Too")
(And a hearty "welcome back!" to all the Joss Whedon fans who visited my blog!)
Whenever people try to [...]

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John Seavey's Storytelling Engines: Indiana Jones

  • by Brian Cronin
  • Tuesday, November 11th, 2008 at 10:28 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: Indiana Jones
(or "Know Thyself")
Indiana Jones' storytelling engine was worked out by two absolute masters of their form while both of them were (arguably) at [...]

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John Seavey's Storytelling Engines: City of Heroes

  • by Brian Cronin
  • Tuesday, November 4th, 2008 at 9:28 AM EST

Here's the latest Storytelling Engine from John Seavey. Click here to read John's description of what a Storytelling Engine IS, anyways. Check out more of them at his blog, Fraggmented.
Storytelling Engines: City of Heroes
(or "Echo Chambers Need To Be Empty")
Occasionally, I feel the need to open these columns up by reminding people of what a [...]

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