X-POSITION: Bennett Crafts A War-Torn Coming of Age Story in "Years Of Future Past"
Blue Beetle #8-19 (DC) by Len Wein, Joey Cavalieri (#12), R.J.M. Lofficer (#14-15, 17-19), Paris Cullins (#8-9, 11-14, 17-18), Chuck Patton (#10), Ross Andru (#15-16, 19), Dell Barras (#8-15), Danny Bulanadi (#16-17, 19), Carl Gafford (#8), Gene D’Angelo (#9-19), John Costanza, Karen Berger (#8-13), Denny O’Neil (#14-19)
To be a superhero requires a certain amount of optimism. It’s not just about having power, but also about believing that you can use that power to make an actual difference. It’s about picking the good side in the never-ending good-vs.-evil conflict that rages within and around us all, and convincing yourself and the world that you’re contributing something, that you’re genuinely helping your side win in the short- and/or long-term. I suppose this requires some level of ego/arrogance, too, and probably more than a little delusion. The titular star of Blue Beetle certainly possesses both of those traits, but it is the aforementioned optimism that shines through most brightly with that character and the series as a whole. Ted Kord earnestly, enthusiastically does good for it’s own sake, and seems to find that it is it’s own reward, too. His life is full of other rewards— money, status, romance, an entire corporation to run—but his superheroics are what take precedence and usurp most of his time, because that’s what most interests and satisfies him. It even, at times, gets in the way of his other obligations, but ultimately Kord chooses over and over to put his Blue Beetle activities first since he thinks of them as the most important, valuable work he does. Continue Reading »
Every day this year, I will be examining the artwork on a single comic book story. Today’s artist is J. G. Jones, and the issue is Dark Dominion #7, which was published by Defiant and is cover dated April 1994. Enjoy!
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Every day this year, I will be examining the artwork on a single comic book story. Today’s artist is Bernie Wrightson, and the issue is Swamp Thing #1, which was published by DC and is cover dated October/November 1972. This scan is from the trade paperback Roots of the Swamp Thing, part of DC Comics Classic Library, which was published in 2009. Enjoy!
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People often ask me why I like Wonder Woman, and while I can talk at length about iconic superheroes and female symbols of power, I think the bulk of my affection is due to the incredible skill of George Perez, Len Wein, and Greg Potter. Their relaunch of the character in 1987 had such an enormous impact on my perception of her, and more than that, on my understanding of her important role in the world.
This choice quote comes from Kotaku:
Alan and I have always resisted doing any sort of back-story to the Watchmen graphic novel — at various times it’s been suggested that we could do the Comedian’s Vietnam War Diaries or Rorshach’s journal, which we thought would be a bit dopey. But the precedent is, at the time the original comics came out, Mayfair games did a role-playing game that Alan helped write bits of, and it’s completely canon, so this game uses a lot of that less-well known material.
The story they got it from is here. Also of interest to comics fans: Len Wein, the book’s editor, is writing the game’s script. So that could be interesting, although he’s far from the first comics writer to do a script for a superhero video game.
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